καλησπερα...καταρχας εχω κανει μια περιοχη στην οποια θελω οι πεχτες να μπορουν να φαρμαρουν ενα μισαωρο ακριβως..και μετα να φευγουν αυτοματα απο εκεινο το σημειο..δλδ να τους πηγαινει πισω στην town..
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Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
DennisGR
καλησπερα...καταρχας εχω κανει μια περιοχη στην οποια θελω οι πεχτες να μπορουν να φαρμαρουν ενα μισαωρο ακριβως..και μετα να φευγουν αυτοματα απο εκεινο το σημειο..δλδ να τους πηγαινει πισω στην town..
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