Jump to content

Recommended Posts

Posted (edited)

interlude-logo.png
Interlude MID/PVP-mixture server

Startup system
Starting level: 20
Starting adena: 1kk
You can pickup D-Grade gear!

Basic Rates
Experience: 100x
Skill Points: 100x
Party Rates: (EXP/SP) 1.5x
Adena Drop Rate: 200x
Drop & Spoil Rate: Custom

Basic Features
B-Grade items for Adena.
A/S-Grade items for Mantras, mantras obtainable in custom zones.
Auto Loot: Enabled
Auto Loot Raid: Disabled
Auto Learn Skills: Enabled
Weight Limit: Disabled
Grade penalty: Enabled
Max Subclasses: 3 subclasses per character
Subclass Without Quest: Enabled
Increased movement speed on all classes and pets!
No Augments in server!

Enchant Rates
Safe Enchant: 4
Max Enchant: 16
Normal Scrolls Rate: 55%
Blessed Scrolls Rate: 66%

Buff & Mana Potion
Buff Slot: 24+4
You can increase 4 slot for buffs with books
Debuff Slot: 6
Buff Time: about 2 hours
Mana Potion: 10s/delay

Low lvl Protectors
All the low lvl zones up to lvl 60 are protected by our low lvl zone guards.
These guards kill red players in order to give new and low lvl players a fair chance to train up to a decent lvl.

Noblesse System
You need to collect various items from the following raid bosses in order to become a Noblesse.
- Varka's Hero Shadith (Black Crown)
- Varka's Commander Mos (Golden Crown)
- Ketra's Hero Hekaton (Red Crown)
- Ketra's Commander Tayr (Silver Crown)
Once you've collected all the items and your character is level 80, you can go to the Noblesse Manager NPC ''Eddy Wally'' who's located in Giran, and become a Noblesse.

PVP Lord system
Every 30 minutes the player with the most PVP Kills in last 30 minutes becomes PVP Lord.
PVP Lord has special effect.
PVP Lord gets rewarded for the most number of PVP killing in past 30 minutes. Reward: PVP Lord Badge.

Events
Automatic events every 90 minutes.

Death Match - The player to get most kills wins.
Last Man Standing - The last person to survive wins.
Team vs Team - The good and oldschool TvT event where the team with most kills wins.
Capture the Flag - Each team need to steal enemy's team flag and bring it back to the flag holder, team with most flags taken wins.
Raid in the Middle - TvT style with a raidboss in the middle, the team to kill the raidboss wins the event, in this event players that are killed by enemy team players are not getting resurrected by the event (but can be resurrected by other players), so its recommanded to kill all your enemies first! :)

Happy Hour Event
Everyday randomly starting, event time 1 hour
XP/SP rate increased by 2x, Adena drop increased by 2x, Item drop rate increased by 1.5x and Spoil increased by 1.5x untill the event ends.

Squash Event
Every mob have 20% chance to drop the Pollen.
For pollens you can buy seeds, release squash and kill it!

Additional Information
Custom Cancellation System - When you get cancel, cancelled buffs will be restored after 10 seconds. So you don't need rebuff. In olympiad Custom Cancellation System doesn't working.
Stackable enchant scrools, life stones, secret book of giants (Enchant scrolls, life stones, book of giants take 1 slot in inventory like in higher chronicles).
Bow is dissabled for Tanks, Titans, Tyrants these classes can use Bow only in olympiad.
No Heal and Buffs at Monsters and Raids.
Anti-Farm Protection for PvP(You don't get PvP points from Same IP).
Unique killing spree system.
Raid Boss announce.
Player spawn protection - 30 seconds
/unstuck - 15 seconds
Offline shop [add your shop and exit]
Offline Trade: Max 5 days
PVP Name Color Changes/PK Title Color Changes.
Auto server restart 05:00.
Player can Revive, with button Fixed, after death, for 1 Coin of Luck (COL). Healers wont be able to use this feature.
Player which have done the most damage to the monster will get the drop.

Fully working
Shift-click Mobs and view their Droplist. - Image Preview
Champion mobs system
Anti Heavy system
Retail Olympiad - One week period
Giran Siege system
Clan system
Geodata
Offline Shop system
VIP system - Image Preview
AIO system - Image Preview

Additional player commands
/deposit - You can change 100kk Adena to Gold Coin.
/withdraw - You can change Gold Coin to 100kk Adena.
/menu - Personal character menu. - Image Preview
/getstats - Show your day stats [PVP, PK, DEATHS].
/time - Show server time.
/help - Show all voiced commands.
/vip - Show info about VIP.
/vipstatus - Show VIP expiration time.
/aio - Show info about AIO.
/register - Register to the Event.
/unregister - Unregister from Event.

Custom NPCs
Scheme Buffer - Image Preview

Custom Zones
Elven Fortress
Solo farming zone also here you can spoil mobs.
Here you can find 2 mini raids with 4h spawn.

Four Sepulchers -- [Chaotic Zone]
Clan & Party farming zone with high drop.
Here you can find 1 mini raid with 6h spawn.

Epic Bosses
Core: 24 hours/ Random + - 4 hour
Orfen: 24 hours/ Random + - 4 hour
Queen Ant: 20 hours/ Random + - 4 hour
Zaken: 24 hours/ Random + - 4 hour
Baium: 72 hours/ Random + - 6 hour
Antharas: 120 hours/ Random + - 6 hour
Valakas: 144 hours/ Random + - 6 hour
Frintezza: 40 hours/ Random + - 4 hour

And much more...

Edited by AdamantGame
Posted (edited)

If sponsor want, server can be at sponsor machine, web files can be at sponsor webhosting, all things can be at sponsor if he wants:)

So how i can scam?

Hmmm... Let me think, how... ITS impossible!

Also go away from this topic, i dont know who you are :D

Yeah, im scammed 100 guys, now i wanna bet my record and scam 101, please, someone!!!

Edited by AdamantGame
Posted

If sponsor want, server can be at sponsor machine, web files can be at sponsor webhosting, all things can be at sponsor if he wants:)

So how i can scam?

Hmmm... Let me think, how... ITS impossible!

Also go away from this topic, i dont know who you are :D

Yeah, im scammed 100 guys, now i wanna bet my record and scam 101, please, someone!!!

your  real nick is  http://www.maxcheaters.com/user/119626-numl0ckas/

 

and   you are  already baned from  lithuania  forum  for scamer so   relax.

Posted (edited)

Changelog 2013/10/28

  • * Server files updated to 314 aCis revision
  • * AIO system
  • + Char title at start
  • + Server Load function (I can see how much time server loading)
  • * Startup system
  • * Killing spree system
  • * Gatekeeper
+ ADDED | - REMOVED | * FIXED/UPDATED Edited by AdamantGame
Guest
This topic is now closed to further replies.


  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..