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Hello faithful and trustful players ! I must admit it was hell of a ride after so many years,thank you for being with us all this time and showing us your great
support. In this introduction I wont talk to much, will go straight to the point!
In the recent events on the Lineage 2 field, I must admit , they have created a lot , but everything goes in wrong direction in my modest opinion far from good old
Lineage vibe we all had back in those days, therefore I've came up to a  brilliant idea, which was boiling inside me for some months now. Why don't we bring back old memories and
old Lineage 2 feeling by opening totally new , fresh and players friendly epic Interlude Chronicle under one of oldest private Lineage 2 network? So ladies and gentlemans I have good news, WE WILL DO IT!
In the following lines I will try to explain you more details what you can expect on our , which I believe , unique Interlude server!

Features:


Stack-Sub System
*This is unique trademark originally made by Dragon-Network , I don't have to spend words about it. This is what it is, old c4 style.There will be no mutants anymore, you will be able to cross sub only with your own race, because we want to avoid overpowered combos impossible to balance too. mgXNCR9.png
dXgKNdW.jpgMulti Language Gameplay
*One of the unique futures never seen yet in history of private Lineage 2 servers. Play your favourite game now in 3 different languages, in same time!How to do so? It is very simple, in every starting town and every big town
there will be an NPC [Language Master Irene] by simple click options will appear , by choosing Polish, Russian or English , your game will be changed into desired language. Simple as that!
Remember that while you are playing on ENG for example, others may play at the same time in POL or RUS language without any issues. We hope to merge now all non English speaker players into 1 world now!
Dynamic Experience system
*Even your first question will be , "Hey what are the rates"? There is no usual fixed number of exp.We all know that leveling up fast is a good thing, yes, but doing everything so fast have many negative sides and you know what im talking about.So we came up with an idea , why don't we make things easier in the beginning and make end game to be more dramatic and harder. This is what our dynamic exp system brings!You will start game at HIGH rate but closer to final level it will end up to x1. NiDDnhI.png
70w4RCk.pngDynamic Drop-Spoil system
*This system provides an automatic drop/spoil balancing of key items (materials) based on market quantity and players activity.
This prevent stagnation of certain items inside the market by balancing them based on the effective usage ingame made by the players.
Unique Protection
*Seriously , don't try it! As title says, protection versus all bad things that ruined L2 game play (l2w,c,r,...). And no its not the one that Dragon uses.Full logging is enabled , so don't be surprised for being punished. We want to motivate active players , to play without being competent by hordes of bots. 4DuZuPM.jpg
The first server who pays you
*Yes, you have been reading correctly, we will pay you real money . All you have to do is to posses a working pay-pal account and wait our STOCK MARKET to be open.We will try to make it open as much as possible. More about this unique feature will be postponed on the day of the releasing server live. There is many reasons for not telling it before, among all its that we have too many bad copycats around. Stay tuned for this amazing option news. aj7WnzM.jpg
Anti L2-walker policy
*Even we will try protect ourself and update against such issues, there will be strict rules versus L2walker players and bots with active L2walker police running around in different time zones in order to cover all the players. Actual rules will be applied prior servers opening. lJKbZ0h.jpg
XU6d87d.jpgRegional Managers and GMs
*I have build a great active,skilled and mature team of people who will try bring you unique support and service feeling. You will have support on your own language at your regional manager for various languages:
English,Polish,Russian,Portuguese,Spanish. After you send us your problem, on your language, you will receive an reply when your issue will be solved usually within <30minutes.
*GM-s Agenda. We will have a GMs week schedule so you will know which GM and when you can find it in game. Apart this all of the game masters will log randomly to support, help, answer your question or do the event. Unless differently announced or gm-s being busy with something , by doing /gmslit you will be able to find us and send us PM<private message>.
*NON playing gms. This is our main rule, and it will stay like this.
*GM Team. As I said earlier its mature people, ex players and good guys.GMs:^Drake^,^TrackZero^,^Xarion^,^Lucid^,^Deavon^,^FDX^,^Artur^
Automatic PvP-PvE based events
*There are already pre-made events that will bring you new dimension of joy and fun in Linage 2 world. We made a dedicated area for you that will be opened per_period of time with lots of surprises down there.
You will meet , among other things, our Dungeon guardians Kratos , Dartan , Rakazan with their friends, very powerful raids with very valuable drop you will like. I don't have to remind you that whole area is pvp zone
from which you will benefit too, for every kill you score you will be rewarded so make it count! Once again I have to remind you that opening such dungeons will be sometimes full of the surprises, we will be able to limit it
class based,skill based,item based and anything to make your challenge level at maximum, so be prepared. But as I said earlier your effort will be payed off!
*Global events that will be challenge whole server! For this occasion we made specifically two of kinds:
a) Blessed versus Cursed (Blue vs Red) ; This is an event that everyone in the server will have two different sides ; Blessed side and Cursed side; Other rules will be announced prior the event.
b) All vs All; This is an event that everyone on the server will kill everyone, its  a global war and there is no space for the weak ones!; It also works as a 'global server war', 'non faction based'; Other rules will be announced prior the event.
*Great GM tournaments, various kind of tournaments, with great rewards. What we changed is that now when your team win the event (1st place), will score a tournament_strike_point, if on the next tournament you win 1st place again, your rewards will be increased for the %multiplier , more the win streaks you have higher
the %multiplier is.
*Korean style events.
*Events for the PvE players only.
*Various quick in game events where everyone can participate (*example: hide and seek, riddle solving, L2quiz, enchant madness , etc..) lVZ6v4M.png

QkUoofR.pngDonation players friendly system
*There will be no custom armours, no custom weapons, no jewels. We will base our donation system on consumables and service. I want to remind you that we will exclude totally any kind of weapons from donation manager, because we want weapons highly enchanted and lower then S to have stable market value comparing to TOP S items. (So for example A grade bow + 15 will be comparable in price with S grade bow +X.)
Balanced Gameplay
*No stacking masteries.Apart that there will be NO , unreasonable "nerfs" , everything what we suspect its not right we will discuss with you guys. There are also few guidelines you must concern about this, and I will put it simple:
If your character 1 shooting everyone its not good and will be checked; There is no general best character for everything, so you cant be good in at same time with same char (Pve,pvp,oly,siege..) so make sure
you don't report "issue" because you are not TOP in all subjects; We will talk with the community, value your voice but final decisions is on the staff, because some of the decisions can be good for few of you but generally doing damage toward whole server. lqAf6Of.png

6oR6PeN.pngPatch system
*Now you will be able to see all the "stats" of the monster as well as his drop/spoil with a simple click on it; Active damage/effects live on the screen


d5FH26S.pngOlympiad Official System ;Anti Feeding System
(Uses an smart algorithm to randomize the players during matches);IP filters


Dragon-Networks Tattoos ,Potions and Dyes system


AutoPcikup system


Auto Announcement PvP streak system with rewards


Jail System


L2off based Augument system


Offline Shops


That would be all for now. There are many of other minor things which will bring you unique gameplay but ill let some surprises for the grand opening.
Forum rules about "trolls,spammers,haters" will be updated to more strict ones , once server goes live.
Forum design will be updated.
Forum rules toward viewing forum will be updated, guests wont be able to read forum any more.So remember to login for the news.



I would like to thank all the people , future gm-s and the others, with their knowledge suggestions and great help.Thank you all once again and we'll be seeing you in game soon!

Server will go live 15.1.2014 , more information will be announced prior the opening day, until then keep telling your friends about us, talk with us at forum and lets make this new server together to be our new home!

Dragon-Network


W3O9hGz.png
« Last Edit: December 26, 2013, 06:03:20 pm by =^TrackZero^= »

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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