im useing C4 server pack and use EXT.dll & l2Patch.dll extenders,works good last weeks,but from yesterday my Cached server was crashed every 2 hours...im sure no DDOS...i guess some pplz know how to let my Cached server crashed...
this is Cached server errorlog:
minidump result : 0
Crashed Thread[21].
CRASH
Deadlock or Super-Lag!!! CurrentTick[28010000] - DeadlockCheckerTick[27944203] = 65797
Server Up Time : Sat Aug 17 21:16:43 2013
Current Time : Sat Aug 17 23:32:46 2013
Elapsed Time : 0 days 2 hours 16 minutes 3 seconds
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Heya!
I was looking for someone who can provide me with any solution for FPS increase on Interlude Client.
I was interested in a working Clear Cache button and/or any patch that will increase the FPS of each player.
Playing on Interlude for many years now, I can understand that a crowded place will drop your FPS by a lot which is making the game unplayable and unenjoyable. For example, Baium Epic Boss always had issues (not only) with FPS drops sometimes players are playing with pixels (images).
If anyone has the expertise and knowledge about those things I would like him to contact me via Discord xthedarknessfear so we can discuss further because I obviously have some questions about Client Modification and how it's done.
Will not answer anything here, hit me up on disc and let's discuss it!
P.S: I'm also looking for a custom simple interface (small edits). If you can do both, you are my guy!
Cheers!
Whatever @Tryskell said...
Unfortunately it is not 2005-2010 anymore... Most of the community from those days is "grown up" and probably does not play games anymore (or at least no MMOs). I think anything related to MMOs will be a nail in the coffin.
I understand that it is hard to let the thing you've built for years to "just die". I assume most people got into programming, so maybe you can try something in that direction. But then again, this is a very niche community.
We need to think of something to bring the people together. I think events may be really fun, but then you would probably need to add prizes n order for the people to participate.
So yea, just my 2 cents. Hopefully somebody can come up with some great idea so we can revive this place. I've already forgotten it for the last couple (5-6) years...
Question
sandeagle
im useing C4 server pack and use EXT.dll & l2Patch.dll extenders,works good last weeks,but from yesterday my Cached server was crashed every 2 hours...im sure no DDOS...i guess some pplz know how to let my Cached server crashed...
this is Cached server errorlog:
minidump result : 0
Crashed Thread[21].
CRASH
Deadlock or Super-Lag!!! CurrentTick[28010000] - DeadlockCheckerTick[27944203] = 65797
Server Up Time : Sat Aug 17 21:16:43 2013
Current Time : Sat Aug 17 23:32:46 2013
Elapsed Time : 0 days 2 hours 16 minutes 3 seconds
IOBufferPool - 39986 / 40000, PendingWrite 0 bytes [0]
[(4848) 2013/08/17 23:32:46]: =======================
an Access Violation in module L2CachePatch.dll at 0023:1001dedb.
start at 2013/8/17 21:16:43
Write to location 00000000 caused an access violation.
Registers:
EAX=00000000 CS=0023 EIP=1001dedb EFLGS=00010246
EBX=04573164 SS=002b ESP=0580ff34 EBP=04067198
ECX=0000ae24 DS=002b ESI=01ab6610 FS=0053
EDX=02040718 ES=002b EDI=040e5310 GS=002b
Bytes at CS:EIP:
c7 00 01 00 00 00 8b 47 08 83 c4 10 83 40 54 ff
Stack dump:
Exception encountered during stack dump.
GuardInfo :
IOThread [0][83765] (good): VMbowh7r -> static bool RequestManipulateItem(CSocket* pSocket, const unsigned char* packet) -> CWareHouse::ManipulateItems(CSocket* pSocket, const unsigned char* packet) -> CItem::CommitTransation() -> bool CItem::Save(bool bForceSave) -> v6ih5mfz
Lock Stack : RW WriteLock(85852552[51e0188])
IOThread [1][88984] (good): VMbowh7r -> static bool RequestManipulateItem(CSocket* pSocket, const unsigned char* packet) -> CWareHouse::ManipulateItems(CSocket* pSocket, const unsigned char* packet) -> CItem::CommitTransation() -> bool CItem::Save(bool bForceSave) -> v6ih5mfz
Lock Stack : RW WriteLock(85842440[51dda08])
IOThread [2][95344] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85839368[51dce08])
IOThread [3][98282] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85820936[51d8608])
IOThread [4][102813] (good): VMbowh7r -> static bool RequestManipulateItem(CSocket* pSocket, const unsigned char* packet) -> CWareHouse::ManipulateItems(CSocket* pSocket, const unsigned char* packet) -> CItem::CommitTransation() -> bool CItem::Save(bool bForceSave) -> v6ih5mfz
Lock Stack : RW WriteLock(85841416[51dd608])
IOThread [5][109547] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85812872[51d6688])
IOThread [6][114282] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(88746160[54a28b0])
IOThread [7][115141] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85818376[51d7c08])
IOThread [8][116297] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85845128[51de488])
IOThread [9][116375] (good): VMbowh7r -> static bool UseItemPacket(CSocket* pSocket, const unsigned char* packet) -> bool CWareHouse::UseItem(CSocket* pSocket, const unsigned char* packet) -> v6ih5mfz
Lock Stack : RW WriteLock(85815304[51d7008])
IOThread [10][117078] (good): VMbowh7r -> static bool RequestManipulateItem(CSocket* pSocket, const unsigned char* packet) -> CWareHouse::ManipulateItems(CSocket* pSocket, const unsigned char* packet) -> CItem::CommitTransation() -> bool CItem::Save(bool bForceSave) -> v6ih5mfz
Lock Stack : RW WriteLock(88747696[54a2eb0])
IOThread [11][118078] (good): VMbowh7r -> static bool RequestManipulateItem(CSocket* pSocket, const unsigned char* packet) -> CWareHouse::ManipulateItems(CSocket* pSocket, const unsigned char* packet) -> CItem::CommitTransation() -> bool CItem::Save(bool bForceSave) -> v6ih5mfz
Lock Stack : RW WriteLock(88745392[54a25b0])
IOThread [12][38516] (good): VMbowh7r
Lock Stack :
IOThread [13][38969] (good): VMbowh7r
Lock Stack :
IOThread [14][39297] (good): VMbowh7r
Lock Stack :
IOThread [15][39750] (good): VMbowh7r
Lock Stack :
ListenThread [21][58546] (ahehe): sX3kO4NH -> !!! deadlock or super-lag detected !!!
Lock Stack :
MainThread [20][8217360] (good): Lock Stack :
GuardInfo end
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