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You will play on Epilogue Server x20?  

19 members have voted

  1. 1. You will play on Epilogue Server x20?

    • YES!
      6
    • OFC YES!
      2
    • NOPE!
      2
    • OFC NO!
      5
    • I Don't Like Epilogue Client!
      3
    • I Like Epilogue Client But I Want Another RateS!
      1


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Posted

As tittle says!

You will play on Epilogue Server x20?

And if yes what features you would like to see or not see on this server?

 

P.S. Don't spam please just say your opinion thank you all :)

Posted

Da i will play, retail features dont add tons of custom things.

i'm on this too :)

but i just want to see what people think about this and what they want :3 thanks for ur opinion  :happyforever:

Posted

no.

it's a poll topic mate!

say your opinion it's ok to say no but you have some reasons for don't want to play!

can you tell me those reasons?

Posted

Which epilogue?

dunno yet i just help one friend who want to open a server and he ask me to make a poll to see if ppl intrest about this!

i'll speak with him for more informations and i will post them here to be more helpfull for people to vote :)

Posted

at least full retail like(x4) full crafting and so on...

hmm intresting idea!i like it too :)

i'll speak with my friend and i will say to you all more informations when i will have!

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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