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Posted

It's me again. :P

 

Thanks to someone who digs old topics, I found a video and I solved my problem, I created my own .utx file, but I have another problem now. I drag my .utx file to L2Decrypt to crypt it. I save it with the algorithm 121, I delete the .crypt.utx and I drag it in my SysTexTureS folder.

 

For example I've edited Arcana Mace and I've added it in my xXx.utx file, that I created using UnrealEd. I go to weapongrp lines and I edit the Arcana Mace from LineageWeapons.arcana_mace_t00_wp, I make it xXx.arcana_mace_t00_wp. [Where xXx my .utx file]

 

When I login to the game it shows this Critical Error:

 

2008.7.20 10:55:03

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown processor @ 3194 MHz with 1534MB RAM

Video : RADEON 9550 (6614)

 

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1549556816 FArray <- FArray::Realloc <- -1953789046*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.SkeletalMesh xXx.arcana_mace_m00_wp NULL) <- IsLoadedResource <- User::SetPawnResource <- NCPawnSelectWnd::AddPawn <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPacket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

What should I do?

Posted

sorry for rong section but i need hurry some healp

 

I try to edit 1 weapon end when i am finish i add on lineage2 end when i try to creat a new caracter i get this eror

Insufficient Memory.

Please check the Virtual Memory Option and avilable hard drive space.

You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 1768515936 FArray <- FArray::Realloc <- 757935404*8 <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Core.Class LineageWarrior.MFighter NULL) <- UObject::StaticLoadClass <- NControl::SendEventMessage <- NControl::SendEventMessage <- NCPushButton::OnLButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsgX <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Posted

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

 

this says all,same for both of you

Posted

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

 

 

this says all,same for both of you

 

man i can play other server ...Only when i try to connect at my server(Sorry for my english)

I edit a weapon end when i try to creat a new caracter i get thet error.

Posted

The file I used is not LineageWeaponsTex. I wanna create MY files and add some customized weapons there, but I get this error.

What should I do?

its ok but when u finished XXX.UTX need encrypt texture because when u create item ingame give corrupt file and u just need rename LineageWeaponsTex.xxx_wp with ur name asigned in UNREAL you understand?ok i hope u can fix ur problem bb
Posted

As I understood you said I must encrypt the file {using L2Decrypt I suppose). You don't get me...

 

Let me say it again.

 

I have a file named LineageWeaponsTex.utx in my SysTexTuReS folder. I decrypt this file and I make it readable with UnrealEN. I open the file using UnrealEN and then I export the _ori textures of the weapons I wanna edit.

 

I edit the .dds files and everything is alright till now. Now I want to add these .dds files in a NEW .utx file. Since the weapons I wanna create are named Purity Weapons, I wanna have a file named PurityWeaponsTex.utx, including ONLY the weapons I created.

 

All your custom items are created with this way: You've created a new .utx file to add them inside. I wanna do the same. I hope now you got me...

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    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
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