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Find a AI class of a monster that drops said item.

 

eg; ragna_orc

 

 

Find the Rand() func call in the DIE handler after the Quest ID is selected and change the compared integer to chance.

 

Go further down and find the GiveItem() and change the ammount parameter.

 

 

This needs to be done for ALL unique monsters that are part of the quest.

 

Alternatively get a AI decompiler and view non-stack based NASC code, adn recompile.

Should be some tools in shares.

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