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Posted

Όταν τα κάνετε εσείς δεν λέτε τίποτα,όταν σας το κάνουν οι άλλοι κλαίγεστε. :not bad:

Posted

Όταν τα κάνετε εσείς δεν λέτε τίποτα,όταν σας το κάνουν οι άλλοι κλαίγεστε. :not bad:

 

Mporw na sxoliasw poli ratsistika alla den 8elw gt den eimai ratsistis...Kai i ali8eia einai pws se liga xronia emeis 8a eimaste oi allodapoi opote kalitera na min eimaste ratsistes.

Posted

Mporw na sxoliasw poli ratsistika alla den 8elw gt den eimai ratsistis...Kai i ali8eia einai pws se liga xronia emeis 8a eimaste oi allodapoi opote kalitera na min eimaste ratsistes.

Η Ελλάδα πάντα είχε μετανάστες,απλά τα βλέπετε εσείς όλα τόσο ρατσιστικά..Η λέξη Αλβανός στθν Ελλάδα σημαίνει πλέον βρισιά.

Posted

Η Ελλάδα πάντα είχε μετανάστες,απλά τα βλέπετε εσείς όλα τόσο ρατσιστικά..Η λέξη Αλβανός στθν Ελλάδα σημαίνει πλέον βρισιά.

Emm...an koitousan tis zwes tous k th douleia tous k den kanane auta p kanane sth sunexeia dn 9a htan vrisia. apla egine vrisia meta apo auta, klopes to ena t allo. Oles oi xwres exoun metanastes alla den nomizw oti sigkrinete me to ti ginete sthn ellada

Posted

Emm...an koitousan tis zwes tous k th douleia tous k den kanane auta p kanane sth sunexeia dn 9a htan vrisia. apla egine vrisia meta apo auta, klopes to ena t allo. Oles oi xwres exoun metanastes alla den nomizw oti sigkrinete me to ti ginete sthn ellada

Οι μεγαλύτεροι κλέφτες στην Ελλάδα είναι οι Έλληνες και όχι οι αλλοδαποί. Το ότι ένας Αλβανός κλέβει δεν σημαίνει πως οι Αλβανοί είναι κλέφτες και σκάρτοι.

Εδώ σας κλέβει η ίδια η κυβέρνηση και κλαίγεστε για τους άλλους,δεν κοιτάτε τα χάλια σας λέω εγώ..

Posted

Η μεγαλύτεροι κλέφτες στην Ελλάδα είναι οι Έλληνες και όχι οι αλλοδαποί. Το ότι ένας Αλβανός κλέβει δεν σημαίνει πως οι Αλβανοί είναι κλέφτες και σκάρτοι.

Εδώ σας κλέβει η ίδια η κυβέρνηση και κλαίγεστε για τους άλλους,δεν κοιτάτε τα χάλια σας λέω εγώ..

Dn m noiazei ti kanoun oi ellhnes. gia tous alodapous milame. Kai otan pas se mia ksenh xwra th sevesai! dn pas na meneis ekei na vreis douleia k na kaneis k oti s katevei k na kais th shmaia mas. Ti m***kies einai autes. Axaristoi

Posted

Η μεγαλύτεροι κλέφτες στην Ελλάδα είναι οι Έλληνες και όχι οι αλλοδαποί. Το ότι ένας Αλβανός κλέβει δεν σημαίνει πως οι Αλβανοί είναι κλέφτες και σκάρτοι.

Εδώ σας κλέβει η ίδια η κυβέρνηση και κλαίγεστε για τους άλλους,δεν κοιτάτε τα χάλια σας λέω εγώ..

 

dn einai enas alvanos p klevei.. Kserw alvanous k eixa k filous sto sxoleio p htan swstoi k oxi malakismena....Exw filo apo to dhmotiko p phgainame sthn idia taksh k perase oikonomika ston peiraia..  Apla to 80% twn alvanwn einai zwa,ligourides,kleftes,kai kai kai... as mhn krivwmaste metaksu mas...K dn diafwnw mazi sou oti sthn ellada oi megaluteroi kleftes einai oi ellhnes.. Den ftaine oi alvanoi oute oi ksenoi p einai s afthn thn katastash h ellada..

Posted

Apokefalismos,na tou kopseis ta @@tous na tous ta baleis sto stoma na ta fane kai kremasma  sta poustr@kia pou hr8an edw kai thn exoun dei kapws!

    Ela pitbull  ΤΟΥΣ ΒΛΕΠΕΤΕ ΑΥΤΟΥΣ??? oti prepei gia sena e? xaxaxa akou
Posted

Xεχ,με έκανες να θυμιθώ που στο σχολείο ζητιάνευαν για 10 λεπτά και εκτός σχολείου λέγανε τους Αλβανούς γύφους και και και..

 

Μα καλά πόσο παίζει να βαριέμαι και να συζητάω τέτοια θέματα :poker face:

 

@pav Ώστε δεν σε νοίζει για την χώρα σου,οκ.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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