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Kalhspera. Katarxas epidi ekana to idio post kai sto English section, an apagorevetai svhste to kapios afto.

 

Thelo na kano ena NPC (oxi mob) pou otan patei o allos pano, na exei ena button "Lvl me Up" kai na ton phgainei amesos lv 85

 

Pistevo pos exei sxesh me afton ton kodika:

<button value="SetLevel" action="bypass -h admin_setlevel 85" width=55 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">

 

Borei kapios na me vohthisei me leptomeries? Den eime kai poli kalos. Efxaristw.

11 answers to this question

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  • 0
Posted

akrivos autos o kodikas einai sxetikos me to problem p exeis aplos xrisimopiiseto kai eisai rdy i kaneis target auto p 8es kai grafeis add_exp_sp kai to lvl p 8eleis

  • 0
Posted

Den thelo ego na to kano. THelo to NPC na to kanei afto. Borei kapios na m dimiourghsei ena NPC pou otan patas to koubi "Lvl me up" tha se phgainei 85?

 

Mono afto m menei gia na telioso tn server m. Please vohthiste kapios. THa sas eime evgnomon.

  • 0
Posted

Den thelo ego na to kano. THelo to NPC na to kanei afto. Borei kapios na m dimiourghsei ena NPC pou otan patas to koubi "Lvl me up" tha se phgainei 85?

 

Mono afto m menei gia na telioso tn server m. Please vohthiste kapios. THa sas eime evgnomon.

an anoi3eis faction server opws ton GvE i tn KvN sou exei etoima NPC gia lvling 
  • 0
Posted

Λοιπον φτιαξε ενα φακελο μεσα στο gameserver/data/jscript/quests

kai ena sto gameserver/data/jscrit/custom

με ονομα 4005_level και στους 2 φακελους φτιαξε ενα αρχειο python και ονομασε το __init__

μεσα στο python αρχειο βάλε αυτον το code που εχω στο quote text και καντο αποθηκευση

import sys

from net.sf.l2j.gameserver.model.base          import Experience

from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance

from net.sf.l2j.gameserver.model.quest          import State

from net.sf.l2j.gameserver.model.quest          import QuestState

from net.sf.l2j.gameserver.model.quest.jython  import QuestJython as JQuest

 

qn = "4005_level"

 

NPC=[1234567]

QuestId    = 4005

QuestName  = "level"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 4005_level"

 

class Quest (JQuest) :

    def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

    def onEvent(self,event,st) :

        htmltext = event

     

        #LvL Up

        if event == "1":

            if st.getQuestItemsCount(57) >= 0:

                st.takeItems(57,0)

                st.getPlayer().getStat().addExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() + 84]),0)

                return "1.htm"

            else:

                htmltext = "You Do Not Have Enough Adena"

        return htmltext

 

    def onTalk (self,npc,player):

        st = player.getQuestState(qn)

        htmltext = "<html><head><body><center>I have nothing to say to you.</center></body></html>"

        st.setState(State.STARTED)

        return InitialHtml

 

QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

 

for npcId in NPC:

  QUEST.addStartNpc(npcId)

  QUEST.addTalkId(npcId)

Μετα φτιαξε ενα HTML αρχειο μεσα στους φακελους 4005_level με ονομα 1

Μεσα στο html αρχειο γραψε οτι βλέπεις παρακάτω

<html>

<head>

<body>

Level UP Manager:<br>

<br>

<a action="bypass -h Quest 4005_level 1">[increase your lvl]</a><br>

<br>

<font color="LEVEL">Increase My Level!</font>

</body>

</html>

 

μετα φτιαξε ενα NPC με ID:1234567 τύπου L2Npc

Ύστερα πηγαινε στον φακελο gameserver/data/html/default και φτιαξε ενα html αρχειο με ονομα:1234567

μεσα σε αυτο το html αρχειο γραψε τον παρακατο κωδικα

<html>

<body>

<center>

<br>

<button value="Lvl Up Me" action="bypass -h npc_%objectId%_Quest 4005_level" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">

</body></html>

Και εισαι ετοιμος

  • 0
Posted

Mhn ksexasete ta lines:

 

quests/4005_level/__init__.py    kai  custom/4005_level/__init__.py  sto gameserver/data/scrips.cfg

 

 

Methn efkeria, den doulepse to script se mena. Exo Oneo pack Hellbound!

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