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new Adventurers' Guide style GOD


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This new buffer does not replace the Adventurers' Guide only complements it.

When passing within 500 of npc this will give the buff so autoamtica.

 

In addition to implementing the code should also add to script.cfg and delete  spawnlist table so the npc spawn.

 

Written for H5 l2jserver unstable

 

Credits are mine =)

 

Sorry for my English use google translator.

 

    /*
     * Copyright (C) 2004-2013 L2J DataPack
     *
     * This file is part of L2J DataPack.
     *
     * L2J DataPack is free software: you can redistribute it and/or modify
     * it under the terms of the GNU General Public License as published by
     * the Free Software Foundation, either version 3 of the License, or
     * (at your option) any later version.
     *
     * L2J DataPack is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
     * General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program. If not, see <http://www.gnu.org/licenses/>.
     */
    package custom.NpcBufferGod;
     
    /**
     * @autor: fissban
     */
     
    import java.util.Collection;
     
    import ai.npc.AbstractNpcAI;
     
    import com.l2jserver.gameserver.ThreadPoolManager;
    import com.l2jserver.gameserver.datatables.SkillTable;
    import com.l2jserver.gameserver.model.Location;
    import com.l2jserver.gameserver.model.actor.L2Npc;
    import com.l2jserver.gameserver.model.actor.L2Summon;
    import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    import com.l2jserver.gameserver.model.base.ClassId;
    import com.l2jserver.gameserver.model.holders.SkillHolder;
    import com.l2jserver.gameserver.model.skills.L2Skill;
     
    public class NpcBufferGOD extends AbstractNpcAI
    {
        // NPC
        private static final int Newbie_Helper = 32327;
        // Spawn state
        private static boolean SPAWNED = false;
       
        static final Location[] SPAWNS =
        {
            // Sacado de la DB
            new Location(17136, 144896, -3008, 26624),
            new Location(43556, -47608, -792, 36864),
            new Location(82385, 53283, -1488, 16384),
            new Location(82879, 149380, -3469, 34120),
            new Location(87152, -141328, -1336, 49296),
            new Location(111168, 221008, -3544, 0),
            new Location(116935, 77258, -2688, 40960),
            new Location(147099, 25939, -2008, 49151),
            new Location(148077, -55367, -2728, 32768),
            new Location(-84081, 243227, -3728, 9000),
            new Location(115632, -177996, -896, 32768),
            new Location(-45032, -113598, -192, 32768),
            new Location(12111, 16686, -4584, 63240),
            new Location(45475, 48359, -3056, 49152),
            new Location(-119692, 44504, 360, 33324),
            new Location(-13920, 121977, -2984, 33000),
            new Location(-83123, 150868, -3120, 0),
        };
       
        protected NpcBufferGOD(String name, String descr)
        {
            super(name, descr);
           
            addStartNpc(Newbie_Helper);
            addSpawnId(Newbie_Helper);
            addTalkId(Newbie_Helper);
           
            if (!SPAWNED)
            {
                for (Location spawn : SPAWNS)
                {
                    addSpawn(Newbie_Helper, spawn, false, 0);
                }
                SPAWNED = true;
            }
        }
       
        @Override
        public String onSpawn(L2Npc npc)
        {
            ThreadPoolManager.getInstance().scheduleGeneral(new BufferAI(npc), 5000);
            return super.onSpawn(npc);
        }
       
        @Override
        public String onTalk(L2Npc npc, L2PcInstance player)
        {
            return "32327.htm";
        }
       
        protected class BufferAI implements Runnable
        {
            private final L2Npc _npc;
           
            // Skills
            private final SkillHolder HASTE_1 = new SkillHolder(4327, 1);
            private final SkillHolder HASTE_2 = new SkillHolder(5632, 1);
            private final SkillHolder CUBIC = new SkillHolder(4338, 1);
            private final SkillHolder[] FIGHTER_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4324, 1), // Bless the Body
                new SkillHolder(4325, 1), // Vampiric Rage
                new SkillHolder(4326, 1), // Regeneration
            };
            private final SkillHolder[] MAGE_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4328, 1), // Bless the Soul
                new SkillHolder(4329, 1), // Acumen
                new SkillHolder(4330, 1), // Concentration
                new SkillHolder(4331, 1), // Empower
            };
            private final SkillHolder[] SUMMON_BUFFS =
            {
                new SkillHolder(4322, 1), // Wind Walk
                new SkillHolder(4323, 1), // Shield
                new SkillHolder(5637, 1), // Magic Barrier
                new SkillHolder(4324, 1), // Bless the Body
                new SkillHolder(4325, 1), // Vampiric Rage
                new SkillHolder(4326, 1), // Regeneration
                new SkillHolder(4328, 1), // Bless the Soul
                new SkillHolder(4329, 1), // Acumen
                new SkillHolder(4330, 1), // Concentration
                new SkillHolder(4331, 1), // Empower
            };
           
            protected BufferAI(L2Npc caster)
            {
                _npc = caster;
            }
           
            @Override
            public void run()
            {
                if ((_npc == null) || !_npc.isVisible())
                {
                    return;
                }
               
                Collection<L2PcInstance> plrs = _npc.getKnownList().getKnownPlayers().values();
                for (L2PcInstance player : plrs)
                {
                    if ((player == null) || player.isInvul() || player.isDead() || (player.getLevel() > 75) || (player.getLevel() < 6) || player.isCursedWeaponEquipped() || (player.getKarma() != 0) || !_npc.isInsideRadius(player, 500, false, false))
                    {
                        continue;
                    }
                    // summons
                    if ((player.getSummon() != null) && player.getSummon().isServitor())
                    {
                        for (SkillHolder skills : SUMMON_BUFFS)
                        {
                            CastSummon(player.getSummon(), skills.getSkill());
                        }
                        if (player.getLevel() > 40)
                        {
                            CastSummon(player.getSummon(), HASTE_2.getSkill());
                        }
                        else
                        {
                            CastSummon(player.getSummon(), HASTE_1.getSkill());
                        }
                    }
                    // magos
                    if (player.isMageClass() && (player.getClassId() != ClassId.overlord) && (player.getClassId() != ClassId.warcryer))
                    {
                        for (SkillHolder skills : MAGE_BUFFS)
                        {
                            CastPlayer(player, skills.getSkill());
                        }
                    }
                    // warrios
                    else
                    {
                        for (SkillHolder skills : FIGHTER_BUFFS)
                        {
                            CastPlayer(player, skills.getSkill());
                        }
                        if (player.getLevel() > 40)
                        {
                            CastPlayer(player, HASTE_2.getSkill());
                        }
                        else
                        {
                            CastPlayer(player, HASTE_1.getSkill());
                        }
                    }
                    if ((player.getLevel() >= 16) && (player.getLevel() <= 34))
                    {
                        player.doSimultaneousCast(CUBIC.getSkill());
                    }
                }
                ThreadPoolManager.getInstance().scheduleGeneral(this, 3000);
            }
           
            // metodo para los players
            private boolean CastPlayer(L2PcInstance player, L2Skill skill)
            {
                if (player.getFirstEffect(skill) == null)
                {
                    skill.getEffects(_npc, player);
                    SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(player, player);
                    return true;
                }
                return false;
            }
           
            // metodo para los summons
            private boolean CastSummon(L2Summon summon, L2Skill skill)
            {
                if (summon.getFirstEffect(skill) == null)
                {
                    skill.getEffects(_npc, summon);
                    SkillTable.getInstance().getInfo(skill.getId(), skill.getLevel()).getEffects(summon, summon);
                    return true;
                }
                return false;
            }
        }
       
        public static void main(String[] args)
        {
            new NpcBufferGOD(NpcBufferGOD.class.getSimpleName(), "ai/npc");
        }
       
    }

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