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Hello all. I have a problem with own 3D weapons in Lineage 2 Interlude (C6). I create new model at 3DMax and using modificator "Unwrap UVW". So... at the 3Dmax all views normally. But in the game texture unwrap as mixed coordinates - very bad. What's unwraping algorithm in the UE2? How can I unwrap texture for my 3d-model? And how can using more than one material for one 3d model?

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