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provlima me teleport me arketa critical errors

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Kalispera sas paidia..sxetika palios epi tou 8ematos l2 alla vlepete oti afineis se afinei!!exw ksexasei arketa pragmata kai 8elw na anoi3w ksana ton server mou...exw ena provlimataki omos me ta critical...arketes fores me petaei..dokimasa na allaksw npc id..alla kai pali ta idia...8a mporouse kapios na me voi8isei??euxaristw ek twn proterwn!

To system 8a ftaei mallon ... alla3e to .

  • Author

les na ine arketa fortomeno file??8a to allaksw kai 8a se enimerosw,se euxaristw polu

ta 3 pio pi8ana la8i einai.

1:huge quality sto npc tamplate

2: kapio la8os se kapia apo ta html arxia i sta sql

3: to patch

  • Author

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial21) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_16.ShadowProjector243) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_16.ShadowProjector243) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_16.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

 

 

file mou afto edw mou vgazei...ean mporis na katalaveis..8a sou ime upoxreos  :troll:

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