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hellbound L2SK Retail HighFive 200x Open Tomorrow Join now!


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www.lineage2sk.net

Lineage II SK Global Server

RETAIL SERVER

High Five

FULL GEODATA - Dedicado 32G -

200 XP / 200 SP and Adena / Seal Stones 10x

, Drops 10, Spoil 10x

Custom Farm Zones

TVT / CTF / DM + and very

Raidboss 10x + Drop

Gm Shop / Npc Buffer

Server PvP Server

Off-line Shop

System-Antboot AnHack

81 + Skills

Clan Rep points item

Retail GrandBoss

Hellbound Voice Command Status

Enchant: Safe +4 max +16

With level 70 + Boss Drops Speciais

Several events Custom

That you only see in L2SK

 

Inauguration TOMORROW!

 

Our MSN: lineage2sk@hotmail.com speak directly with the admin

 

Enjoy

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    • There were a few minor hiccups along the way, but the problem was eventually resolved. Overall, he is a very experienced, skilled, and trustworthy developer, and I will definitely continue to use his services in the future. thank yuo .   this topic can be locked please . thank you  
    • 99.99% of the people you 'sell' this to will not see any meaning on any sort of code, as simple or complicated as it may be, so i suggest the video. would be much better for practical reasons. good luck though
    • I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) {     // Ares: if (IsA(this, AEmitter))     if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter))     {         // Ares: v7 = sub_1300CAA0()         void* v7 = g_localPawn;         if (v7)         {             // Ares: if IsA(v7, APawn) && lvl in (0,8)             if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn))             {                 const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0);                 if (lvl > 0 && lvl < 😎                 {                     // Ares: v6 = sub_13026800(this, v7)                     const float v6 = GX_Distance3D(this_, v7);                     // Live-tuning (debug): aplica overrides en runtime                     GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
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