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Question
SrbIN
Hi there.
I've made a LAN server, which wont go online for some reasons.
I've tried all the possible configs I've found. I'm using No-IP.
Ports have been opened from firewall and wireless router.
All I'm asking from you, check this crap.
I'll delete all the fields from the code and post it here, if someone can replace them.
Server:
# ------------------------------------------------- ------------ # Network Configuration Server # ------------------------------------------------- ------------ # IP which Bindi geymserver, * - all possible GameserverHostname = GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = AdvIPSystem = False # Address \ port LS LoginPort = 9014 LoginHost = LoginUseCrypt = True # How to request ID of LS RequestServerID = 67 # Permission to take a different id, if requested busy AcceptAlternateID = True # ------------------------------------------------- ------------ # Database Settings # ------------------------------------------------- ------------ # Database connection Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2f?UseUnicode=true&characterEncoding=UTF-8 Login = root Password = # Maximum number of connections to the database MaximumDbConnections = 50 # How many seconds after the last activity will zakryvatsya database connection, default is 600 (10 minutes) # This parameter is important to coordinate with the settings in the mysql server option interactive_timeout (default 28800 (8:00)) MaxIdleConnectionTimeout = 600 # Check interval of inactive connections, default is 60 (1 minute) # Assuming a stable connection to the database and correct SETUP MaxIdleConnectionTimeout, you can put 1 (not verified) IdleConnectionTestPeriod = 60 # Autosave state chara Autosave = True # ------------------------------------------------- ------------ # Settings name patterns # ------------------------------------------------- ------------ CnameTemplate = ([0-9A-Za-z]{2,16})|([0-9\u0410-\u044f]{2,16}) # Clan name ClanNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410-\u044f]{3,16}) # Clan title ClanTitleTemplate = ([0-9A-Za-z \\p{Punct}]{1,16})|([0-9\u0410-\u044f \\p{Punct}]{1,16}) # Alliance name AllyNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410-\u044f]{3,16}) # ------------------------------------------------- ------------ # Display Options Serer # ------------------------------------------------- ------------ # NORMAL; RELAX; TEST; NO_LABEL; RESTRICTED; EVENT; FREE ServerType = NORMAL # Limit on age ServerAgeLimit = 0 # Server only for game masters ServerGMOnly = false # [] Appears before the name servrea ServerBrackets = False # Lee pvp server? PvPServer = False # ------------------------------------------------- ------------ # Configuration Protocol # ------------------------------------------------- ------------ # Minimum and maximum client protocols to access the server # High Five: Part 4 = 267 MinProtocolRevision = 267 MaxProtocolRevision = 273 #----------------------------------------------- # # # Service to link your IP and Hwid #----------------------------------------------- # # # Allow players to bind to IP Account # Bind use the command. Lock AllowLockIP = True # Allow players to bind to account HWid # Works only in the case when there is a LameGuard # Bind use the command. Lock AllowLockHwid = True # Bitmask to link your HWid # 2 - HDD # 4 - BIOS # 8 - CPU # Example: HWIDBan = 10 (reference to HWID will be deemed only HDD and CPU) # Example: HWIDBan = 14 (reference to HWID will be deemed to HDD, CPU and BIOS) HwidLockMask = 10 # ------------------------------------------------- ------------ # Settings pool sizes # ------------------------------------------------- ------------ # Size of the thread pool to execute scheduled tasks, recommended setting: CPU x 4 ScheduledThreadPoolSize = 16 # Size of the thread pool, for the immediate implementation of the tasks recommended value: CPU x 2 ExecutorThreadPoolSize = 8 # Statistics collection launches, create and run-time problems. Reset the file to the server zavresheniyu or on command telnet. EnableRunnableStats = False # ------------------------------------------------- ------------ # Settings Interchange # ------------------------------------------------- ------------ # Downtime mainstream treatment of compounds, the read / write SelectorSleepTime = 3 # Delay before installation of the Desirable InterestDelay = 30 # The maximum number of packets to be sent in a single pass MaxSendPerPass = 32 # Buffer size for reading ReadBufferSize = 65536 # Size of the buffer to write WriteBufferSize = 131072 # Pool size for the temporary buffer read / write BufferPoolSize = 64 # The number of managers to work with the effects of EffectTaskManagers = 1 # ------------------------------------------------- ------------ # Language Settings # ------------------------------------------------- ------------ # The following values can be changed by users of the game team. Lang, the default value # Language dialog default options ru, en DefaultLang = en # Timer to remove chars, 0 removed immediately DeleteCharAfterDays = 7 # Directory datapake DatapackRoot =. # ------------------------------------------------- ------------ # Setup the server restarts # ------------------------------------------------- ------------ # Daily Auto-Restart on schedule. The restart format cron. # If the field is empty, the daily Auto-Restart is disabled by default, 5:00 AutoRestartAt = 0 5 *** # ------------------------------------------------- ------------ # Settings game-masters # ------------------------------------------------- ------------ # Hide the status of game masters in / gmlist and Community Board HideGMStatus = True # Announce entrance of game masters in the game if he is not in invize ShowGMLogin = False # Save game-effects wizards silence, gmspeed, invul etc. SaveGMEffects = False # ------------------------------------------------- ------------ # Region setting of the game world # ------------------------------------------------- ------------ # The whole world is divided into regions, the size of the region is the size of the client card, namely 32768x32768, Z range from -32768 to 32767, identification card in the client is given XX_YY. # To make working with objects on the server, the world is divided into regions, both horizontally and vertically. The size of the region and its closest neighbors is equal to the scope of the player. # When you set up to remember: the smaller the size of the region, the less strain on the CPU, the less scope player, the less outgoing traffic, but the more memory consumption # This parameter determines the size of the region, horizontal: 1 << n, with a value of n = 15 - complies with the customer's card size, a value of 12 size is 4096, 11 - 2048 HShift = 11 # This parameter defines the height of the region to the vertical, with a value of 10 - height is 1024 VShift = 11 # Limit the height coordinates for the world, because The world does not use the full range of -32768 to 32767, it can be reduced to -16 384 .. 16383, thus saving memory MapMinZ = -32768 MapMaxZ = 32767 # Size of the sector areas. Default - 32. LinearTerritoryCellSize = 32 # ------------------------------------------------- ------------ # Settings geodata # ------------------------------------------------- ------------ # Takes damage from falling DamageFromFalling = False # Host to connect to the L2J-GeoEditor GeoEditorHost = 127.0.0.1 # ------------------------------------------------- ------------ # Settings cursed weapon # ------------------------------------------------- ------------ # Are they (the default True) AllowCursedWeapons = True # Drops to the ground at gun disconnects \ kicked from the server DropCursedWeaponsOnKick = False # Maximum number of reflective MaxReflectionsCount = 300 # Check geymservera ping, response time in seconds PingServer = True WaitPingTime = 5 # Call frequency purdzhera bypass, in seconds PurgeTaskFrequency = 60 # Delay replay movement and attack MovePacketDelay = 100 AttackPacketDelay = 500 # Interval packet is sent UserInfo UserInfoInterval = 100 # Enable sending stats BroadcastStatsInterval = True # Interval sending CharInfo BroadcastCharInfoInterval = 100 # Maximum number of players on the server MaximumOnlineUsers = 3000 # Auto-delete things lying on the ground, time in seconds, 0 - do not delete; 600 (10 minutes) AutoDestroyDroppedItemAfter = 600 # Separate setting for the ejected player or fallen from a PC, the default is 1200 (20 minutes) AutoDestroyPlayerDroppedItemAfter = 1200 # Include warehouse AllowWarehouse = True # Include mail AllowMail = True # Time of things to try on the map WearDelay = 10 # Can players throw things on the ground AllowDiscardItem = True # Is the water (if the GEODATA necessarily include) AllowWater = True # If True, all players have administrator rights (convenient for the test server) # Template with the privileges are in a file GMAccess.xml, for PlayerID set = "0" EverybodyHasAdminRights = False # Permission for all special teams players (with a / / /) AllowSpecialCommands = False # ------------------------------------------------- ------------ # 2 - all conversations are cached at server # 1 - The dialogues are cached as treatment # 0 - cache disabled (for testing) HtmCacheMode = 0 # The path to generate a static external web server (with / at the end) # The way to generate a static external webserver (with / at the end) WebServerRoot =./webserver/ # Generation period, 0 - disable # The period of generation, 0 - off WebServerDelay = 10 # Setting Angel NevitSystem AltVitalityNevitUpPoint = 100 AltVitalityNevitPoint = 100 AllowAddonsConfig = True # ======================================== # Settings to set a password on your character SA (Secondary Auth) # Pre-include this option in the client (UseSecondaryAuth = true) # ======================================== # Include whether the system SA SAEnabled = True # Ban account after a user has exceeded the number of password attempts? SABanAccEnabled = False # Enhanced password system, combined with the odd even sure! SAStrongPass = False # Maximum number of password attempts SAMaxAttemps = 5 # Banlength Chara for failure password (min) SABanTime = 480 # Link to the password recovery page SARecoveryLink = http://webdesign.fandc.ro/charPassRec.phpLOGIN :
# ================================================= # Settings authorization server # ================================================= # Host and port for client connections LoginserverHostname = LoginserverPort = 2106 # Host and port for game servers LoginHost = LoginPort = 9014 # Accept new game server in a free slot AcceptNewGameServer = True # Database Settings Driver = com.mysql.jdbc.Driver URL = jdbc:mysql://localhost/l2f?UseUnicode=true&characterEncoding=UTF-8 Login = root Password = MaximumDbConnections = 3 # How many seconds after the last activity will zakryvatsya database connection, default is 600 (10 minutes) MaxIdleConnectionTimeout = 600 # Check interval of inactive connections, default is 60 (1 minute) IdleConnectionTestPeriod = 60 # Automatically create accounts AutoCreateAccounts = True # Template for a login and password AccountTemplate = [A-Za-z0-9]{4,14} PasswordTemplate = [A-Za-z0-9]{4,16} # Hash for passwords # News hashing recommended whirlpool2 PasswordHash = whirlpool2 # Supported outdated methods such as sha1 (l2jserver) LegacyPasswordHash = sha1 # Caching Keys BlowFishKeys = 20 RSAKeyPairs = 10 #Highway IP # The number of failed logins, to ban the IP LoginTryBeforeBan = 9 # Allowable minimum time between authorization from one IP (in seconds) LoginTryTimeout = 5 # Banlength IP, if exceeded the number of failed logins (seconds) IpBanTime = 300 # Adequately logged a successful login to the database LoginLog = true # Ping Game Server # The time between pings, in seconds, 0 - off GameServerPingDelay = 30 # Maximum number of failed ping, above which, the connection to the game server is interrupted GameServerPingRetry = 4 # Protection against Brutus. Unless the correct password, entering the server will appear as off. FakeLogin = False0 answers to this question
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