I've made a LAN server, which wont go online for some reasons.
I've tried all the possible configs I've found. I'm using No-IP.
Ports have been opened from firewall and wireless router.
All I'm asking from you, check this crap.
I'll delete all the fields from the code and post it here, if someone can replace them.
Server:
# ------------------------------------------------- ------------
# Network Configuration Server
# ------------------------------------------------- ------------
# IP which Bindi geymserver, * - all possible
GameserverHostname =
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname =
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname =
AdvIPSystem = False
# Address \ port LS
LoginPort = 9014
LoginHost =
LoginUseCrypt = True
# How to request ID of LS
RequestServerID = 67
# Permission to take a different id, if requested busy
AcceptAlternateID = True
# ------------------------------------------------- ------------
# Database Settings
# ------------------------------------------------- ------------
# Database connection
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2f?UseUnicode=true&characterEncoding=UTF-8
Login = root
Password =
# Maximum number of connections to the database
MaximumDbConnections = 50
# How many seconds after the last activity will zakryvatsya database connection, default is 600 (10 minutes)
# This parameter is important to coordinate with the settings in the mysql server option interactive_timeout (default 28800 (8:00))
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and correct SETUP MaxIdleConnectionTimeout, you can put 1 (not verified)
IdleConnectionTestPeriod = 60
# Autosave state chara
Autosave = True
# ------------------------------------------------- ------------
# Settings name patterns
# ------------------------------------------------- ------------
CnameTemplate = ([0-9A-Za-z]{2,16})|([0-9\u0410-\u044f]{2,16})
# Clan name
ClanNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410-\u044f]{3,16})
# Clan title
ClanTitleTemplate = ([0-9A-Za-z \\p{Punct}]{1,16})|([0-9\u0410-\u044f \\p{Punct}]{1,16})
# Alliance name
AllyNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410-\u044f]{3,16})
# ------------------------------------------------- ------------
# Display Options Serer
# ------------------------------------------------- ------------
# NORMAL; RELAX; TEST; NO_LABEL; RESTRICTED; EVENT; FREE
ServerType = NORMAL
# Limit on age
ServerAgeLimit = 0
# Server only for game masters
ServerGMOnly = false
# [] Appears before the name servrea
ServerBrackets = False
# Lee pvp server?
PvPServer = False
# ------------------------------------------------- ------------
# Configuration Protocol
# ------------------------------------------------- ------------
# Minimum and maximum client protocols to access the server
# High Five: Part 4 = 267
MinProtocolRevision = 267
MaxProtocolRevision = 273
#----------------------------------------------- # #
# Service to link your IP and Hwid
#----------------------------------------------- # #
# Allow players to bind to IP Account
# Bind use the command. Lock
AllowLockIP = True
# Allow players to bind to account HWid
# Works only in the case when there is a LameGuard
# Bind use the command. Lock
AllowLockHwid = True
# Bitmask to link your HWid
# 2 - HDD
# 4 - BIOS
# 8 - CPU
# Example: HWIDBan = 10 (reference to HWID will be deemed only HDD and CPU)
# Example: HWIDBan = 14 (reference to HWID will be deemed to HDD, CPU and BIOS)
HwidLockMask = 10
# ------------------------------------------------- ------------
# Settings pool sizes
# ------------------------------------------------- ------------
# Size of the thread pool to execute scheduled tasks, recommended setting: CPU x 4
ScheduledThreadPoolSize = 16
# Size of the thread pool, for the immediate implementation of the tasks recommended value: CPU x 2
ExecutorThreadPoolSize = 8
# Statistics collection launches, create and run-time problems. Reset the file to the server zavresheniyu or on command telnet.
EnableRunnableStats = False
# ------------------------------------------------- ------------
# Settings Interchange
# ------------------------------------------------- ------------
# Downtime mainstream treatment of compounds, the read / write
SelectorSleepTime = 3
# Delay before installation of the Desirable
InterestDelay = 30
# The maximum number of packets to be sent in a single pass
MaxSendPerPass = 32
# Buffer size for reading
ReadBufferSize = 65536
# Size of the buffer to write
WriteBufferSize = 131072
# Pool size for the temporary buffer read / write
BufferPoolSize = 64
# The number of managers to work with the effects of
EffectTaskManagers = 1
# ------------------------------------------------- ------------
# Language Settings
# ------------------------------------------------- ------------
# The following values can be changed by users of the game team. Lang, the default value
# Language dialog default options ru, en
DefaultLang = en
# Timer to remove chars, 0 removed immediately
DeleteCharAfterDays = 7
# Directory datapake
DatapackRoot =.
# ------------------------------------------------- ------------
# Setup the server restarts
# ------------------------------------------------- ------------
# Daily Auto-Restart on schedule. The restart format cron.
# If the field is empty, the daily Auto-Restart is disabled by default, 5:00
AutoRestartAt = 0 5 ***
# ------------------------------------------------- ------------
# Settings game-masters
# ------------------------------------------------- ------------
# Hide the status of game masters in / gmlist and Community Board
HideGMStatus = True
# Announce entrance of game masters in the game if he is not in invize
ShowGMLogin = False
# Save game-effects wizards silence, gmspeed, invul etc.
SaveGMEffects = False
# ------------------------------------------------- ------------
# Region setting of the game world
# ------------------------------------------------- ------------
# The whole world is divided into regions, the size of the region is the size of the client card, namely 32768x32768, Z range from -32768 to 32767, identification card in the client is given XX_YY.
# To make working with objects on the server, the world is divided into regions, both horizontally and vertically. The size of the region and its closest neighbors is equal to the scope of the player.
# When you set up to remember: the smaller the size of the region, the less strain on the CPU, the less scope player, the less outgoing traffic, but the more memory consumption
# This parameter determines the size of the region, horizontal: 1 << n, with a value of n = 15 - complies with the customer's card size, a value of 12 size is 4096, 11 - 2048
HShift = 11
# This parameter defines the height of the region to the vertical, with a value of 10 - height is 1024
VShift = 11
# Limit the height coordinates for the world, because The world does not use the full range of -32768 to 32767, it can be reduced to -16 384 .. 16383, thus saving memory
MapMinZ = -32768
MapMaxZ = 32767
# Size of the sector areas. Default - 32.
LinearTerritoryCellSize = 32
# ------------------------------------------------- ------------
# Settings geodata
# ------------------------------------------------- ------------
# Takes damage from falling
DamageFromFalling = False
# Host to connect to the L2J-GeoEditor
GeoEditorHost = 127.0.0.1
# ------------------------------------------------- ------------
# Settings cursed weapon
# ------------------------------------------------- ------------
# Are they (the default True)
AllowCursedWeapons = True
# Drops to the ground at gun disconnects \ kicked from the server
DropCursedWeaponsOnKick = False
# Maximum number of reflective
MaxReflectionsCount = 300
# Check geymservera ping, response time in seconds
PingServer = True
WaitPingTime = 5
# Call frequency purdzhera bypass, in seconds
PurgeTaskFrequency = 60
# Delay replay movement and attack
MovePacketDelay = 100
AttackPacketDelay = 500
# Interval packet is sent UserInfo
UserInfoInterval = 100
# Enable sending stats
BroadcastStatsInterval = True
# Interval sending CharInfo
BroadcastCharInfoInterval = 100
# Maximum number of players on the server
MaximumOnlineUsers = 3000
# Auto-delete things lying on the ground, time in seconds, 0 - do not delete; 600 (10 minutes)
AutoDestroyDroppedItemAfter = 600
# Separate setting for the ejected player or fallen from a PC, the default is 1200 (20 minutes)
AutoDestroyPlayerDroppedItemAfter = 1200
# Include warehouse
AllowWarehouse = True
# Include mail
AllowMail = True
# Time of things to try on the map
WearDelay = 10
# Can players throw things on the ground
AllowDiscardItem = True
# Is the water (if the GEODATA necessarily include)
AllowWater = True
# If True, all players have administrator rights (convenient for the test server)
# Template with the privileges are in a file GMAccess.xml, for PlayerID set = "0"
EverybodyHasAdminRights = False
# Permission for all special teams players (with a / / /)
AllowSpecialCommands = False
# ------------------------------------------------- ------------
# 2 - all conversations are cached at server
# 1 - The dialogues are cached as treatment
# 0 - cache disabled (for testing)
HtmCacheMode = 0
# The path to generate a static external web server (with / at the end)
# The way to generate a static external webserver (with / at the end)
WebServerRoot =./webserver/
# Generation period, 0 - disable
# The period of generation, 0 - off
WebServerDelay = 10
# Setting Angel NevitSystem
AltVitalityNevitUpPoint = 100
AltVitalityNevitPoint = 100
AllowAddonsConfig = True
# ========================================
# Settings to set a password on your character SA (Secondary Auth)
# Pre-include this option in the client (UseSecondaryAuth = true)
# ========================================
# Include whether the system SA
SAEnabled = True
# Ban account after a user has exceeded the number of password attempts?
SABanAccEnabled = False
# Enhanced password system, combined with the odd even sure!
SAStrongPass = False
# Maximum number of password attempts
SAMaxAttemps = 5
# Banlength Chara for failure password (min)
SABanTime = 480
# Link to the password recovery page
SARecoveryLink = http://webdesign.fandc.ro/charPassRec.php
LOGIN :
# =================================================
# Settings authorization server
# =================================================
# Host and port for client connections
LoginserverHostname =
LoginserverPort = 2106
# Host and port for game servers
LoginHost =
LoginPort = 9014
# Accept new game server in a free slot
AcceptNewGameServer = True
# Database Settings
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2f?UseUnicode=true&characterEncoding=UTF-8
Login = root
Password =
MaximumDbConnections = 3
# How many seconds after the last activity will zakryvatsya database connection, default is 600 (10 minutes)
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
IdleConnectionTestPeriod = 60
# Automatically create accounts
AutoCreateAccounts = True
# Template for a login and password
AccountTemplate = [A-Za-z0-9]{4,14}
PasswordTemplate = [A-Za-z0-9]{4,16}
# Hash for passwords
# News hashing recommended whirlpool2
PasswordHash = whirlpool2
# Supported outdated methods such as sha1 (l2jserver)
LegacyPasswordHash = sha1
# Caching Keys
BlowFishKeys = 20
RSAKeyPairs = 10
#Highway IP
# The number of failed logins, to ban the IP
LoginTryBeforeBan = 9
# Allowable minimum time between authorization from one IP (in seconds)
LoginTryTimeout = 5
# Banlength IP, if exceeded the number of failed logins (seconds)
IpBanTime = 300
# Adequately logged a successful login to the database
LoginLog = true
# Ping Game Server
# The time between pings, in seconds, 0 - off
GameServerPingDelay = 30
# Maximum number of failed ping, above which, the connection to the game server is interrupted
GameServerPingRetry = 4
# Protection against Brutus. Unless the correct password, entering the server will appear as off.
FakeLogin = False
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Xmas Wolf Chariot Mount | Lineage 2 Mod
Celebrate the holiday spirit in Lineage 2 with this festive Xmas Wolf Chariot Mount! Created for protocol 166, this unique modification features majestic wolf mounts with holiday-themed harnesses pulling a decorative chariot.
If you have questions or want to add this updated skill to your game, feel free to contact me via Skype or Discord.
Download or in Discord Client Dev channel https://discord.gg/XdCb9dmTtf
06/12/2024 21:00 GMT +2
High Five - PvP server x45 - Aria Victoria Style 2004
NPC Buffer & Enchanted NPC Buffer.
Global Gatekeeper.
Clan Hall Teleports & Clan GM Shop (-20%).
Offline Shop.
GM shop up to B Grade.
Auto Farm system.
TvT - CTF - DM - Party Farm - Event Boss
Craftable Hero Weapon.
Instances Solo and Party, weekly and daily.
No kamael.
More informations can be found on our website including a "how to connect" greek guide
Valkyria is based on aCis
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Question
SrbIN
Hi there.
I've made a LAN server, which wont go online for some reasons.
I've tried all the possible configs I've found. I'm using No-IP.
Ports have been opened from firewall and wireless router.
All I'm asking from you, check this crap.
I'll delete all the fields from the code and post it here, if someone can replace them.
Server:
LOGIN :
0 answers to this question
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