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l2hb10.jpg

 

WEBSITE: http://www.l2reborn.info/

FORUM: WORK IN PROGRES

 

About game play

 

Rates:

br_cash_rune_of_exp_buff_4.pngXp gain 4000x

br_cash_rune_of_sp_buff_4.pngSp gain 4000x

etc_adena_i00.pngAdena drop 600x

etc_jewel_box_i00.pngItem drop 1x

etc_spell_books_assistance_i00.pngParty xp 1.5x

Enchant rates:

 

weapon_incessantcore_sword_i01.pngMax +16

 

weapon_incessantcore_sword_i00.pngSafe +7

 

etc_scroll_of_enchant_weapon_i05.pngNormal 80%

 

etc_blessed_scrl_of_ench_wp_s_i05.pngBless 99%

 

 

Others:

 

•24/7 ON

 

•Buffs 32 + 18 Dance

 

•Fully working olympiad

 

•Complete Gm Shop with Elegia/vorpal - jwl boss - Found Item -

 

•1 Week Oly Period

 

•Olympiad Enchant limit +6

 

•Professional Farming Zone

 

•Pvp/Pk Reward

 

•PVP ZONE

 

•AUTO FLAG PVP ZONE

 

•Epic Raid Boses

 

•Auto TvT events, .tvtjoin .

 

•Everything you need is in alt + b section

•Noble At Start

•Free elegia and jwl boss at start

•Balanced Class

•Russian Roulette

•3 SubClass

•Want to know online count? " .online " function works

•More information in game

 

Farming Zones And Boss:

•We have 1 big re-vamped zone for let you have more fun as possibile

 

Lineage_2_Archaic_Laboratory_by_Brownfinger.jpg

 

•Mob in farming zone have all of them the same drop list: Adena - BEWS - BEAS - GCM

 

•In the custom farming zone you will found 2 custom boss Darion - Tully (Respawn is 24 hours + 12 random) they have in drop list silver shillen coin, you can collect them and exchange it for golden einsh coin.

darion.jpg

tully.jpg

 

ATTENTION:

 

•Many pvp server have max enchant +16 and donation for +20 here you are able to obtain donator coin from custom raid boss like Darion - Tully or Grand Bosses (QA-BAIUM-ANTHARAS-VALAKAS)

 

Currency:

 

etc_adena_i00.pngAdena: You can buy 90% of item with adena

 

etc_pig_adena_i01.pngPc Cafe Coin: You can obtain them with PvP or Vote and you can buy Fashion - Cloacks - Life Stone - Pets

 

etc_magic_coin_silver_i02.pngSilver Shillen: You can obtain coin from Darion and Tully, you can collect them and exchange for the "donator coin"

 

etc_magic_coin_gold_i02.pngGolden Einshad: Is the donator coin for take item +20 you can obtain it without donate by killing big bosses

 

 

SERVER PROTECTED BY ddg.png

 

 

 

Posted

DDos and Bot protection ???

SERVER PROTECTED BY ddg.png

 

 

And advertisemet

We try the best for let know us to more people possible

 

I will be in

Happy to see you will join us

 

Looking great but i think will be better more % on normal scroll

Thx about normal scroll farm is very easy so the enchant will be not a problem

Posted

People like to get +16 item really fast for this i advice to you to increse the chance

i like a lot the features is only a suggestion for help the server to become the n.1  :good sir:

Posted

People like to get +16 item really fast for this i advice to you to increse the chance

i like a lot the features is only a suggestion for help the server to become the n.1  :good sir:

Thx for the advice but currently will be very easy to enchant your item also in farming zone you will take blessed too from mobs and chance is 99%

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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