Jump to content

Recommended Posts

Posted

Server-Sent Events - One Way Messaging

 

A server-sent event is when a web page automatically gets updates from a server.

 

This was also possible before, but the web page would have to ask if any updates were available. With server-sent events, the updates come automatically.

Example: Facebook/Twitter updates, stock price updates, news feeds, sport results, etc.

Browser Support

 

 

Server-Sent Events are supported in all major browsers, except Internet Explorer.

Receive Server-Sent Event Notifications

 

The EventSource object is used to receive server-sent event notifications:

var source=new EventSource("demo_sse.php");
source.onmessage=function(event)
  {
  document.getElementById("result").innerHTML+=event.data + "<br>";
  };

 

Example explained:

 

    Create a new EventSource object, and specify the URL of the page sending the updates (in this example "demo_sse.php")

    Each time an update is received, the onmessage event occurs

    When an onmessage event occurs, put the received data into the element with id="result"

 

Check Server-Sent Events Support

 

In the tryit example above there were some extra lines of code to check browser support for server-sent events:

if(typeof(EventSource)!=="undefined")
  {
  // Yes! Server-sent events support!
  // Some code.....
  }
else
  {
  // Sorry! No server-sent events support..
  } 

 

Server-Side Code Example

 

For the example above to work, you need a server capable of sending data updates (like PHP or ASP).

 

The server-side event stream syntax is simple. Set the "Content-Type" header to "text/event-stream". Now you can start sending event streams.

 

Code in PHP (demo_sse.php):

<?php
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');

$time = date('r');
echo "data: The server time is: {$time}\n\n";
flush();
?> 

 

Code in ASP (VB) (demo_sse.asp):

<%
Response.ContentType="text/event-stream"
Response.Expires=-1
Response.Write("data: " & now())
Response.Flush()
%> 

 

Code explained:

 

    Set the "Content-Type" header to "text/event-stream"

    Specify that the page should not cache

    Output the data to send (Always start with "data: ")

    Flush the output data back to the web page

 

The EventSource Object

 

In the examples above we used the onmessage event to get messages. But other events are also available:

Events 	Description
onopen 	When a connection to the server is opened
onmessage 	When a message is received
onerror 	When an error occurs

 

 

:happyforever: :happyforever: :happyforever: :happyforever:

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...