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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
ScRaB4ever
kalhspera se oloys
prospa8hsa na perasw thn retail oly ston server m me to patch p phra apo edw:http://trac.l2jserver.com/changeset/1951#file4
kai m bgazei ayto to error:
kserei kaneis ti prepei na fix?
nomizw oti to patch einai gia allo client??
xrhshmopoiw l2j interlude
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