I have a question. Yo-Yo: I created new Effect.java as "FakeDeath", cha use skill -> target falls to the ground (ChangeWaitType.WT_START_FAKE_DEATH) and it is applied abnormalEffect - Stun. Yo!
but a second later, target wake up (effect is still on it) and his NickName "panel" -> as a dead. Yo! And it always happens, when I try to put the effect (which has abnormalEffect + any ChangeWaitType packet.) on the target.
What's wrong? ...besides my curves hand's... Yo-Yo!
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To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
finfan
Client: Interlude Chronicles
Server: L2jTeon
Hi All. Yo!
I have a question. Yo-Yo: I created new Effect.java as "FakeDeath", cha use skill -> target falls to the ground (ChangeWaitType.WT_START_FAKE_DEATH) and it is applied abnormalEffect - Stun. Yo!
but a second later, target wake up (effect is still on it) and his NickName "panel" -> as a dead. Yo! And it always happens, when I try to put the effect (which has abnormalEffect + any ChangeWaitType packet.) on the target.
What's wrong? ...besides my curves hand's... Yo-Yo!
P.S. Sorry for bad eng...
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