Jump to content

Recommended Posts

Posted

PS server isnt mine just found it so give a try :>

 

Server owner:

Hello Guys!!!

I'm here to announce the Grand opening of  L2Darkside PvP server

We had an open beta testing  for more than one month to fix all bugs & problems specially class balance

and now we are ready for the grand opening, a one full worked Pvp Server

Give it a try, and join our server to experience a one Stable game play w/o lag and downtime and Unique features

 

GRAND OPENING 8/12 13:00 +2GMT

 

Website http://l2darkside.info

 

Some of our server features are listed below

 

 

Server Features:

 

--- SERVER RATE ---

-XP 500x

-Sp 500x

-Party Xp 3x

-Party Sp 3x

-Adena 1000x

Full Retail like Olympiad system

1 Week cycle

Time 14:00 GMT+1

 

--- CHARACTER RELATED ---

-Auto Subclass - max 3

-Noblesse Status - 3rd part retail quest

-Auto learn skills

-Auto learn forgotten scroll skills

-Certificate Skills

-Buff slot  32 + 4

-Dance/Song 15

-AIO Character Buffer

 

--- SERVER CUSTOM NPC ---

-GM Shop (armor,weapon,etc)

-Misc Shop

-SA Manager (For adding special ability to weapon)

-Pc Bang Trader

-Delevel Manager

-Fame Manager

-Character Manager

-Clan Advertiser

-Top PvP/PK

-Raidboss Status

-Legion (Buffer)

-Gabriel (Scheme Buffer)

 

--- CUSTOM ZONE ---

-Aerial Cleft (Party Zone)

-Primeval Island (Party Zone/Chaotic Zone)

-Hellbound

-Chaotic South/North Zone

-Newbie Zone

 

--- CHAOTIC ZONE INFO ---

-PvP without holding CTRL

-Pk without holdin CTRL

-karma players on death dont drop anything

 

--- CURRENCY/CUSTOM ETC ---

-Adena

-Glittering Medal

-Knight's Epaulette

-Vote Token (For Fame)

-Raidboss Jewel Token (gives a random jewels)

 

--- ELEMENTS DROP LOCATION ---

-Element Stones (Chaotic South/North)

-Element Crystals (Hellbound only)

-Element Jewels (Aerial cleft/Primeval Isle)

 

--- ENCHANT ---

-Max Weapon = 20

-Max Armor = 20

-Max Jewels = 20

 

-Safe Weapon Enchant = 5

-Safe Armor Enchant = 5

 

-Enchant Chance Weapon = 66%

-Enchant Chance Armor = 66%

-Enchant Chance Jewelry = 66%

 

-Blessed Enchant Chance Weapon = 80%

-Blessed Enchant Chance Armor = 80%

-Blessed Enchant Chance Jewelry = 80%

 

-Crystal Enchant Chance Weapon Warrior = 60%

-Crystal Enchant Chance Weapon Mage = 40%

 

-Crystal Enchant Chance Armor = 60%

-Crystal Enchant Chance Jewelry = 60%

 

-Enchant Chance Element Stone = 50%

-Enchant Chance Element Crystal = 30%

-Enchant Chance Element Jewel = 20%

--- EVENTS ---

-CTF (Captured the Flag pvp event)

-TvT (Team versus Team pvp Event)

-LhE (Last Hero Event)

 

We are running on a dedicated server Debian OS.

 

lets join all to make one big and great community !!!!!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock