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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Question
mythounakos
Geia sas tha ithela na mou peite pws kanw ena A grade Oplo S grade alla na einai Sosta
Dhladh: na dixnei mesa sto game oti einai S grade kai na kaneis + me S grade Scrolls ! Euxaristo apantiste m syntoma An mborite
6 answers to this question
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