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Γεια σας, θέλω για παράδειγμα να κάνω να κολάνε μέχρι 3 augment skills στα buff κάθε char.

 

Πως μπορώ να το κάνω αυτό? (το ξέρω ότι είναι από java, απλά δεν ξέρω τον τρόπο)

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πας μέσα στα skills 3100-3199 και αλλάζεις το stackType να είναι διαφορετικό σε κάθε skill αν θες μπορώ να σου στείλω τα δικά μου έχω να τα δοκιμάσεις έχω διορθώση και το reuse time και το cool down σε όσα πρέπει αν τα θες για pvp server.αν θες να κολάνε όλα...για καπιον συκγεκριμενο αριθμό νομίζω θελει καπιον java code κατι το οπιο δεν γνωριζω... :S

 

π.χ

 

 

<skill id="3142" levels="10" name="Item Skill: Wild Magic">

  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>

  <table name="#mCritRate">0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0</table>

  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="staticReuse" val="true"/>

  <set name="staticHitTime" val="true"/>

  <for>

    <effect count="1" name="Buff" time="120000" val="0" stackOrder="1" stackType="mCritRateAug">

      <basemul order="0x30" stat="mCritRate" val="#mCritRate"/>

    </effect>

  </for>

</skill>

<skill id="3143" levels="10" name="Item Skill: Kiss of Eva">

  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>

  <table name="#breath">1.08 1.12 1.15 1.17 1.2 1.23 1.25 1.27 1.3 1.32</table>

  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="staticReuse" val="true"/>

  <set name="staticHitTime" val="true"/>

  <for>

    <effect count="1" name="Buff" time="120000" val="0" stackOrder="1" stackType="breathAug">

      <mul order="0x30" stat="breath" val="#breath"/>

  • 0
Posted

πας μέσα στα skills 3100-3199 και αλλάζεις το stackType να είναι διαφορετικό σε κάθε skill αν θες μπορώ να σου στείλω τα δικά μου έχω να τα δοκιμάσεις έχω διορθώση και το reuse time και το cool down σε όσα πρέπει αν τα θες για pvp server.αν θες να κολάνε όλα...για καπιον συκγεκριμενο αριθμό νομίζω θελει καπιον java code κατι το οπιο δεν γνωριζω... :S

 

π.χ

 

 

<skill id="3142" levels="10" name="Item Skill: Wild Magic">

  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>

  <table name="#mCritRate">0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0</table>

  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="staticReuse" val="true"/>

  <set name="staticHitTime" val="true"/>

  <for>

    <effect count="1" name="Buff" time="120000" val="0" stackOrder="1" stackType="mCritRateAug">

      <basemul order="0x30" stat="mCritRate" val="#mCritRate"/>

    </effect>

  </for>

</skill>

<skill id="3143" levels="10" name="Item Skill: Kiss of Eva">

  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>

  <table name="#breath">1.08 1.12 1.15 1.17 1.2 1.23 1.25 1.27 1.3 1.32</table>

  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>

  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="target" val="TARGET_SELF"/>

  <set name="reuseDelay" val="1000"/>

  <set name="hitTime" val="4000"/>

  <set name="skillType" val="BUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="400"/>

  <set name="effectRange" val="900"/>

  <set name="staticReuse" val="true"/>

  <set name="staticHitTime" val="true"/>

  <for>

    <effect count="1" name="Buff" time="120000" val="0" stackOrder="1" stackType="breathAug">

      <mul order="0x30" stat="breath" val="#breath"/>

 

mporeis na moy stileis ta dika soy skill?

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