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  • Hello Mxc Community,
    I Have found a way that how to Make -payScard-s To Paypal Exchanges So Im Here To Sell You My Services.
    Im Keeping The 20% Of Your Balance That Means:


     
    • 10€ Pays@fecard- 8€ Paypal
    • 25€ Pays@fecard - 20€ Paypal
    • 50€ Pays@fecard - 40€ Paypal
    • 100€ Pays@fecard - 90€ Paypal Exception!  


Note 1: Im Giving 90 Instead Of 80 For 100 Euro Because Its Little Steal to Give you 85 :)

Note 2: If you have a standard Earnings of -payScard- Up To 200 Euro We can discuss about your rates:)

 


You can choose how you what to sent you the payment (Donation,Gift,Goods,Buy Now) But Usually I Prefer as Gift

Because You Will Be More Safe

Im Instant That Means You Will Have The Money In 3-4 Minutes.


Contacting Methods:

You Can contact with me Via:

  • PM
  • Skype(needtoplay.gr)


Why to Trust Me?

 

  • As you can see HERE I Have Done Many Trade with many people and None Have Tell Me Never Scammer!
  • My Trade Count Is +2


My Customers(Traded 50Euros):

Kalhpa

basbas

~SilveR~


 

 

 

 

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  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
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