Jump to content

Recommended Posts

Posted

Hello all

I have a error for NPC or Weapons

 

I crypt with l2endec (l2encdec -e 121 test.ukx)

 

 

my error CE:

 

SkeletalMesh croco.crocodile_m00: Serial size mismatch: Got 264159, Expected 264163

 

History: LoadObject <- (SkeletalMesh croco.crocodile_m00 268229==268229/493141 4070 264163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh croco.crocodile_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerBy Face <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceMan ager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

For weapon i have this CE:

 

SkeletalMesh test.small_sword_m00_wp: Serial size mismatch: Got 13973, Expected 13977

 

History: LoadObject <- (SkeletalMesh test.small_sword_m00_wp 14145==14145/14199 172 13977) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh test.small_sword_m00_wp NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerBy Item <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPac ket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Here:

13977-13973= 4

 

Before in the mobs

264163-264159=4

 

 

 

I have extract PSA and PSK of mobs dans in UE i import his PSK and PSA and i Save UKX and I crypted UKX with l2datendec but i have this error :(

 

Posted

Hello all

I have a error for NPC or Weapons

 

I crypt with l2endec (l2encdec -e 121 test.ukx)

 

 

my error CE:

 

SkeletalMesh croco.crocodile_m00: Serial size mismatch: Got 264159, Expected 264163

 

History: LoadObject <- (SkeletalMesh croco.crocodile_m00 268229==268229/493141 4070 264163) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh croco.crocodile_m00 NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateFirstMeshComponent <- AActor::UpdateFirstMeshComponent <- User::UpdatePawnMeshContainerBy Face <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- FL2UserSetPawnResourceMan ager::Tick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

For weapon i have this CE:

 

SkeletalMesh test.small_sword_m00_wp: Serial size mismatch: Got 13973, Expected 13977

 

History: LoadObject <- (SkeletalMesh test.small_sword_m00_wp 14145==14145/14199 172 13977) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh test.small_sword_m00_wp NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerBy Item <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UL2ConsoleWnd::InsertSelectCharacterInfo <- NConsoleWnd::AddCharacterInfo <- d <- CharacterSelectionInfoPac ket <- UNetworkHandler::Tick <- Function Name=CharacterSelect <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

Here:

13977-13973= 4

 

Before in the mobs

264163-264159=4

 

 

 

I have extract PSA and PSK of mobs dans in UE i import his PSK and PSA and i Save UKX and I crypted UKX with l2datendec but i have this error :(

 

you don't need crypt your UKX my friend when you save it with UE done ;)
Posted

slaatcain : Encode the .utx file in 121, the .ukx file in 111, and put the .ukx into the Animations and the .utx file into your SysTextures.

 

 

well my friend i know UTX encrypted by 121 but UKX i never encrypt this really and work good when generated UKX is simple done im sure :)

 

PD: ok give me more time for find out more information and when done i help you ;)

Posted

Who succeeded has creer an ukx with UE2 without having of crash in lineage 2, please ???

 

 

(OAUKX it s good for create UKX without having of crash in lineage 2 but UE2 having of crash in lineage 2 :( crypt or not crypt 111)

  • 4 months later...
Posted

hi somehow i cant save my model in .ukx file mesage tells me "the file name you specified has one or more spaces in it" what kaind or mesage is this, how i can save my model? :-[

  • 3 weeks later...
  • 2 weeks later...
  • 7 months later...
  • 9 months later...
Guest
This topic is now closed to further replies.



  • Posts

    • 🌟 Arena Fights – PvP System for Lineage II servers 📋 Overview The Arena Fights Manager is a fully automated and battle-proven PvP tournament system built for Lineage 2 servers (based on aCis pack standards). It offers hourly or custom-scheduled 1v1 fights, spectator options, disconnection handling, automatic NPC managers, and dynamic rescheduling, ensuring continuous and engaging PvP without the need for GM intervention. Ideal for any serious server that wants to offer competitive, organized, rewarding PvP content.   ⚙️ Features ✅ Full Automation Automatic start/stop based on your custom schedule (Config.ARENA_FIGHTS_SCHEDULE). Reschedules every day at 23:59 for the next day's tournaments. Server restarts during an event? No problem — the system self-detects and continues! ✅ Matchmaking System Smart queue system for 1v1 match creation. Automatic pairing: when two players are queued, a match is instantly created. Validation checks to remove disconnected or invalid players from the queue. ✅ Dynamic PvP Arenas Predefined player teleport locations for fair 1v1 battles. Spectator mode available: players can view live battles through the event interface. ✅ NPC Manager Control Spawns special Arena Manager NPCs during event times. NPCs are deleted when the event finishes to keep the world clean. Multiple Managers can be placed easily. ✅ Robust Player Handling Handles disconnects gracefully: Saves disconnected players. Restores them to a safe location on reconnection. Removes them from the queue or match without crashes or bugs. Players receive a system message upon restoration. ✅ Clean Coding Practices Fully integrated with ThreadPool tasks for efficient, non-blocking performance. Uses CopyOnWriteArrayList for thread-safe collections (queues, matches, disconnected players). Singleton Pattern ensures only one Arena Manager instance exists. ✅ Visual Enhancements World Announcements during important event phases ("Arena Fights have started!", "Battles are over!"). Red Sky Effect (ExRedSky) during Arena start and end for immersive atmosphere. ✅ Admin-Friendly Commands Allows NPC broadcast announcements. Easy to check current running matches and spectate them. Display list of ongoing matches dynamically.   📦 Technical Highlights Built with a modular and clean structure. Zero dependency on hardcoded values — everything configurable via the server Config. Handles dynamic spawning and safe deletion of NPCs through SpawnTable. Utilizes InstanceManager to safely handle player instances.   🎯 Why Choose This Arena System? Feature Other           Arena Fights Disconnection handling ❌ ✅ Fully automatic scheduling ❌ ✅ Daily rescheduling ❌ ✅ Manager NPC auto-spawn/despawn ❌ ✅ Queue matchmaking without GMs ❌ ✅ Clean code with thread-safety ❌ ✅ Integrated visual effects (Red Sky) ❌ ✅ Instant spectating capabilities ❌ ✅ 📈 Expandability Can be adapted to reward players with custom currencies (e.g., Arena Trophy). Could integrate ranking systems based on wins/loses. Room to add betting systems for spectators!   🔥 Screenshots / Preview (Optional) Lobby NPC screenshots Battle happening Spectator UI Disconnection restoration notification   💬 Final Words The Arena Fights Manager is not just a PvP mini-event — it's a major daily PvP engine that will boost: Player activity Server competitiveness Community engagement   It’s optimized for performance, designed for smoothness, and built for growth.   🛒 Available for purchase! Interested? Contact me and let's make your server shine.   PM me directly for inquiries and purchases. Discord: @Luminous   Pricing: Full License: 70e (One-time payment) Support & Updates: included on full licence
    • As if he's dead? Jesus christ  
    • I've heard a rumor that he's no more with us, I hope it's not true
  • Topics

×
×
  • Create New...