Jump to content

Recommended Posts

Posted

ROoZp.png

L2Siren Team presents new interlude server x30.

 

For nearly two years we have gathered the necessary information about the preferences players what the optimal settings for the game server We worked well and create good Games and Geodata files Now we would like to invite you to play on New Server, which will start soon Any information about your settings will be available on our website and our forum.

 

OHiYS.png

RateXp = 30x

RateSp = 30x

RatePartyXp = 2x

RateAdena = 50x

RateDropItems = 20x

RateSpoilItems = 15x

RateRaidDropItems = 7x

RateQuestDrop = 10x

Safe Enchant = 3

Safe Max Enchant = 4

Enchant MaxWeapon = 16

Enchant MaxArmor = 16

Enchant MaxJewelry = 16

Enchant Normal = 50%

Blessed Enchant = 60% (No Break Item)

 

 

93H7X.png

Misc Shop

Weapon Shop

Armor Shop

Event Manager

Buffer Basic Buff

Class Manager

Wedding

Gk Global With Town Zone and Tower 7s

Merchant of Mammon in town

Blacksmith of Mammon in town

Olympiad System

Olympiad Start 18:00 end 00:00

Olympiad period : 2 weeks

Olympiad min players: 4 (Non-Classed)

Olympiad min players: 4 (Classed)

You Need 9 Match And 1 Wins To Be Eligible To Hero.

Class change free

Subclass free

Noblesse questable/buyable

Buff time (2hr)

NPC Buffer (without resist)

Mana Potion

Castle/Clan hall Working

Olympiad heroe (2weeks)

Dualbox allowed

Auto learn skills

Max buff 26 (+4) (Read Forum)

Debuff bar working

Vote Reward System : 1 FA every 5 votes

Bugless geodata

Autolearn skills

TvT Event each (2hr)

TvT Reward : 1 FA

Friendly GM Staff

Regular updates

GM events

Active staff

Fair donations, no donation for weapons, armors or enchants unlike other servers

Player's spawn protect: 60 sec

Main City: Giran Town

When a char is started will be received with 50k adena

Gm Shop until B-grade

A - S grade need craft

Trading SealStones

.allow_xp / Disabled and Enabled Xp-SP

Offline shops

PvP/PK announce

Champions enabled

Increased slots WH/shops/manufactures

Zone Store.

 

bT2lC.png

As I have heard many suggestions on buff slot I decided to create a new system over the slot, This suits everyone.

The system that was created is this:

The normal slot of buff now is 26 SLOT + 4 with all divine inspiration, TOTAL 30 SLOT.

Divine inspiration is not auto learn, Now you can buy some books in the shop "New Shop" and learn it, You slot will increase, Depending of book you will be learn.

 

Visit us and enjoy a unique experience!

 

Our website - http://l2siren.net/

Our forum - http://forum.l2siren.net/

 

LSVA8.png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..