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Critical error while oppening files with UE


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Hello MxC:

 

I would like to know why I get dc while oppening lineagemonsterstex.utx or LineageEffectsTextures.utx and how to avoid it, cause I want to edit some textures inside them:

 

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OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 2095 MHz with 3963MB RAM
Video: Mobile Intel(R) 4 Series Express Chipset Family (2302)

MeshAnimation lineagemonsterstex.Fox_anim: Serial size mismatch: Got 8, Expected 177108

History: LoadObject <- (MeshAnimation lineagemonsterstex.Fox_anim 75255835==75255835/131716453 75255827 177108) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="C:\Users\Usuario\Downloads\lineagemonsterstex.clear.utx").. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- WBrowserMaster::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop

 

Regards

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