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Posted

Hello,

Anyone got the l2net script for auto aug at Hi5 version, i thought they changed the dialog, but i can't fix it :( Pls help.

  • 5 weeks later...
Posted

Hi there, anyone can fix the old Aug script (work on freya) for Hi5 version? They change some dialog, i guess but that script too complicate, i can't do it.

Posted

I got some old script for augument but problem is: ITS WORKING COMPLETE OPPOSITE IT SHOULD... i mean: its do augment,, take off augment if need but when i got skill or any stats i dont need on my weapon it STOP LIKE IT WOULD FINISH, however once when i got good skills i goes ON and fast remove and do it next...

im completly poor about scripting... i tried to watch sensitive whats going on and whats wrong with it but i have no fukn idea.... This is the script u can try this and tell me why it work more when no need and stop work when need next augment.

 

thx

:SCRIPT:

 

SET_EVENT "<&SCRIPTEVENT_SERVERPACKET&>" "<&SYSTEM_CURRENTFILE&>" CheckSkillList 95

 

INCLUDE StdLib\inventory.l2c

INCLUDE StdLib/npc.l2c

 

DEFINE_GLOBAL ARRAYLIST search_for_skills 0        // DON'T CHANGE

 

//===========================================================================================

//

// Augmentation script fully automated. v1.3

// Tested on tow lagfree servers and works flawlessly (03.06.09)

// L2NET v370 on Gracia Final (ct 2.3)

//

// made by undercover iosc :P

//===========================================================================================

 

 

 

DEFINE_GLOBAL STRING item_to_aug "Vesper Cutter"        // The name of the weapon you want to augment

DEFINE_GLOBAL STRING gem_for_aug "Gemstone B"        // Gemstone used for augment

DEFINE_GLOBAL STRING ls_for_aug "Mid-Grade Life Stone -  Level 82"        // The EXACT name of the Life Stone used for augment

DEFINE_GLOBAL INT num_of_gems 36        // The number of Gemstones used

 

 

//===========================================================================================

// The skill ID's that you want to get

// You can add or delete some "search_for_skills.ADD #i" lines

// The IDs of skills are after "#i"  ex: #i3250 - 3250

//===========================================================================================

 

search_for_skills.ADD #i3244        // Item Skill: Shield - Passive: Increases P. Def. when equipped.

search_for_skills.ADD #i3240        // Item Skill: Might - Passive: Increases P. Atk. when equipped.

search_for_skills.ADD #i3135        // Item Skill: Shield - Active: Increases P. Def. temporarily.

search_for_skills.ADD #i3132        // Item Skill: Might - Active: Increases P. Atk. temporarily.

search_for_skills.ADD #i3094

search_for_skills.ADD #i3113

search_for_skills.ADD #i3122

search_for_skills.ADD #i3159

search_for_skills.ADD #i3204

 

 

//===========================================================================================

 

DEFINE_GLOBAL INT packet_delay 700        // delay between sent packets ... if it's lag and get some errors you can increase this

DEFINE_GLOBAL INT little_delay 300

 

 

//===========================================================================================

// DON'T EDIT ANYTHING FROM BELOW UNLESS U KNOW WHAT U'RE DOING

//===========================================================================================

SET_TARGETING TYPE TWO

SET_TARGETING ATTACKABLE TWO

SET_TARGETING ALIVE TWO

SET_TARGETING INBOX TWO

 

DEFINE_GLOBAL INT npc_id 0

 

npc_id = "#i<&TARGET_TYPEID&>"

 

IF TARGET_TYPE != #I3

  PRINT_TEXT "Target the augmentation NPC before start the script."

  JUMP_TO_LABEL THE_END

ENDIF

 

DEFINE_GLOBAL INT random_delay 0

DEFINE_GLOBAL INT loop_flag 0

DEFINE_GLOBAL INT another_flag 0

 

DEFINE_GLOBAL ARRAYLIST skill_ids 0

DEFINE_GLOBAL ARRAYLIST full_invent 0   

DEFINE_GLOBAL Inventory work_item 0

DEFINE_GLOBAL Inventory work_ls 0

DEFINE_GLOBAL Inventory work_gem 0

DEFINE_GLOBAL INT ls_count 0

DEFINE_GLOBAL INT gem_count 0

DEFINE_GLOBAL INT id_of_ls 0

DEFINE_GLOBAL INT id_of_gem 0

ITEM_GET_ID id_of_ls "<&ls_for_aug&>"

ITEM_GET_ID id_of_gem "<&gem_for_aug&>"

ITEM_COUNT ls_count "<&id_of_ls&>"

ITEM_COUNT gem_count "<&id_of_gem&>"

 

CALL reload_invet

 

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

 

 

 

 

LABEL INFINITE_LOOP

 

WHILE loop_flag == ONE

 

SLEEP 1000

 

WEND

 

CALL reload_invet

 

CALL remove_augment

 

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

 

CALL reload_invet

 

another_flag = ONE

 

CALL add_augment

 

loop_flag = ONE

 

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

 

CALL equip_augmented_item

 

JUMP_TO_LABEL INFINITE_LOOP

 

 

LABEL THE_END

 

 

PRINT_TEXT "Script Ended."

 

END_SCRIPT

 

 

 

 

FUNCTION add_augment

 

IF work_item.aug_id > ZERO

RETURN VOID

ENDIF

 

 

ITEM_COUNT ls_count "<&id_of_ls&>"

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

ITEM_COUNT gem_count "<&id_of_gem&>"

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

 

IF ls_count < ONE

 

ITEM_COUNT ls_count "<&id_of_ls&>"

GET_RAND random_delay 700 1100

SLEEP "<&random_delay&>"

 

IF ls_count < ONE

 

PRINT_TEXT "Not enough <&ls_for_aug&>."

JUMP_TO_LABEL THE_END

 

ENDIF

ENDIF

 

IF gem_count < num_of_gems

 

ITEM_COUNT gem_count "<&id_of_gem&>"

GET_RAND random_delay 700 1100

SLEEP "<&random_delay&>"

 

IF gem_count < num_of_gems

 

PRINT_TEXT "Not enough <&gem_for_aug&>."

JUMP_TO_LABEL THE_END

 

ENDIF

ENDIF

 

 

TARGET_NEAREST_ID "<&npc_id&>"

SLEEP "<&little_delay&>"

TALK_TARGET

SLEEP "<&little_delay&>"

NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_01.htm"

SLEEP "<&little_delay&>"

NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 1"

SLEEP "<&little_delay&>"

 

 

DEFINE BYTEBUFFER select_item_buffer 256

DEFINE BYTEBUFFER select_ls_buffer 256

DEFINE BYTEBUFFER select_gem_buffer 256

DEFINE BYTEBUFFER start_aug_buffer 256

 

select_item_buffer.write_byte #i208

select_item_buffer.write_int16 #i38

select_item_buffer.write_int32 work_item.id

select_item_buffer.trim_to_index

INJECTBB select_item_buffer

SLEEP "<&packet_delay&>"

 

select_ls_buffer.write_byte #i208

select_ls_buffer.write_int16 #i39

select_ls_buffer.write_int32 work_item.id

select_ls_buffer.write_int32 work_ls.id

select_ls_buffer.trim_to_index

INJECTBB select_ls_buffer

SLEEP "<&packet_delay&>"

 

select_gem_buffer.write_byte #i208

select_gem_buffer.write_int16 #i40

select_gem_buffer.write_int32 work_item.id

select_gem_buffer.write_int32 work_ls.id

select_gem_buffer.write_int32 work_gem.id

select_gem_buffer.write_int64 num_of_gems

select_gem_buffer.trim_to_index

INJECTBB select_gem_buffer

SLEEP "<&packet_delay&>"

 

start_aug_buffer.write_byte #i208

start_aug_buffer.write_int16 #i65

start_aug_buffer.write_int32 work_item.id

start_aug_buffer.write_int32 work_ls.id

start_aug_buffer.write_int32 work_gem.id

start_aug_buffer.write_int64 num_of_gems

start_aug_buffer.trim_to_index

INJECTBB start_aug_buffer

SLEEP "<&packet_delay&>"

 

DELETE select_item_buffer

DELETE select_ls_buffer

DELETE select_gem_buffer

DELETE start_aug_buffer

 

RETURN VOID

 

 

 

FUNCTION remove_augment

 

IF work_item.aug_id == ZERO

RETURN VOID

ENDIF

 

TARGET_NEAREST_ID "<&npc_id&>"

SLEEP "<&little_delay&>"

TALK_TARGET

SLEEP "<&little_delay&>"

NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Link common/augmentation_02.htm"

SLEEP "<&little_delay&>"

NPC_DIALOG "bypass -h npc_<&TARGET_ID&>_Augment 2"

SLEEP "<&little_delay&>"

 

 

DEFINE BYTEBUFFER select_item_buffer 256

DEFINE BYTEBUFFER rem_aug_buffer 256

 

select_item_buffer.write_byte #i208

select_item_buffer.write_int16 #i66

select_item_buffer.write_int32 work_item.id

select_item_buffer.trim_to_index

INJECTBB select_item_buffer

SLEEP "<&packet_delay&>"

 

rem_aug_buffer.write_byte #i208

rem_aug_buffer.write_int16 #i67

rem_aug_buffer.write_int32 work_item.id

rem_aug_buffer.trim_to_index

INJECTBB rem_aug_buffer

SLEEP "<&packet_delay&>"

 

DELETE select_item_buffer

DELETE rem_aug_buffer

 

 

RETURN VOID

 

FUNCTION CheckSkillList

 

IF another_flag == ZERO

RETURN VOID

ENDIF

another_flag = ZERO

 

DEFINE INT skill_byte 0

DEFINE INT skill_list_size 0

 

PACKET.READ_BYTE skill_byte

PACKET.READ_INT32 skill_list_size

 

FOR Z 0 "<&skill_list_size&>" 1

 

DEFINE INT _i64

PACKET.READ_INT64 _i64

DELETE _i64

 

DEFINE INT skillID

PACKET.READ_INT32 skillID

skill_ids.ADD skillID

DELETE skillID

 

DEFINE INT c_byte

PACKET.READ_BYTE c_byte

DELETE c_byte

 

NEXT

 

DELETE skill_byte

DELETE skill_list_size

 

FOREACH X INT skill_ids

FOREACH Z INT search_for_skills

 

IF skill_ids.X == search_for_skills.Z

PRINT_TEXT "Augmentation with Skill ID <&search_for_skills.Z&> was succesfull."

PRINT_TEXT " "

JUMP_TO_LABEL THE_END

ENDIF

 

NEXTEACH

NEXTEACH

 

PRINT_TEXT "No luck this round... "

PRINT_TEXT " "

 

CALL equip_augmented_item

GET_RAND random_delay 150 300

SLEEP "<&random_delay&>"

 

loop_flag = ZERO

 

RETURN VOID

 

FUNCTION reload_invet

 

GET_INVENTORY full_invent

GET_RAND random_delay 400 800

SLEEP "<&random_delay&>"

 

FOREACH item Inventory full_invent

if full_invent.item.name == item_to_aug   

work_item = full_invent.item

endif

if full_invent.item.name == gem_for_aug   

work_gem = full_invent.item

endif

if full_invent.item.name == ls_for_aug   

work_ls = full_invent.item

endif

NEXTEACH

 

RETURN VOID

 

 

 

FUNCTION equip_augmented_item

 

DEFINE BYTEBUFFER equip_item 256

 

equip_item.write_byte #i25

equip_item.write_int32 work_item.id

equip_item.write_int32 #i0

equip_item.trim_to_index

INJECTBB equip_item

SLEEP "<&packet_delay&>"

 

DELETE equip_item

 

RETURN VOID

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