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[Vote stuff here]High rate PvP balance?


Thread dur hur  

9 members have voted

  1. 1. Thread dur hur

    • Fast Paced
      6
    • Slow Paced
      1
    • Lol Retail full buffed.
      0
    • I prefer my own idea of balance (Server only blunt+fatalstrike)
      2


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Curiosity abound.

 

Fast paced - Loads of damage from all classes. Stuff dies in a couple of hits, anywhere between 10 to 2 or even 1 hits. Healers heal for about as much as average damage. One slight mistake and healer fails.

 

Slow paced - 300 damage mages. So many buffs that it takes minutes to kill stuff. Tanks are invincible. All healers live till mana ends. Everything else heals half of the damage through CP pots. PvP is won by random luck and debuffs. Heals are enough to mitigate damage from 5 DDs.

 

Retail fully buffed - I dunno, typical 24/12 buffslots? Most buffs in NPC buffer except a few? Tanks deal 4k dmg. Daggers stab for 800. Mix between the first 2. Basically physical skills suck. All magical attacks suck. The retardation of this depends how high max enchant is. +16 -> infinity = terrible. Anything less than +16 - slightly less terrible. Normal physical attacks hit 3-4 times harder than TSS.

 

 

 

^ Broad average balance and PvP combat throughout current servers.

 

Which do you prefer? Other options in your post please.

fast paced=coooool

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  • 3 weeks later...

Well, there is always the way to make skills customized.

Debuffs -> 100% landing rate, time 2-10 secs -> low cooldowns -> most debuffs break on hit.

This would be the way to create an average long pvp fights, players must use debuffs on healers or zerk him down. Healer can be protected with debuffs. Teamwork is the basis of lineage 2 pvp.

This would of course change the whole game to a bit wowish, but the idea of players spamming debuffs until it lands is ridiculous -> 1min in fear -> spam f1 to kill for example... Or bluff.. chance to success xx rate and you win if you are lucky..

This change isn't even hard to do with l2j configs...

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