return"<html><head><body>No quicky for you! - Your to young shorty!</body></html>"
if level > MAX_LEVEL :
return"<html><head><body>No quicky for you! - Your to old fatty!</body></html>"
else:
#PK INFO
if event == "01":
con = L2DatabaseFactory.getInstance().getConnection()
total_asesinados = 0
htmltext_ini = "<html><head><title>PG-L2 PK INFO</title></head><body><table width=300><tr><td><font color =\"FF00FF\">Pos.</td><td><center><font color =\"FFFF00\">*** Player ***</color></center></td><td><center>*** Kill's ***</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
pks = con.prepareStatement("SELECT char_name,pkkills FROM characters WHERE pkkills>0 and accesslevel=0 order by pkkills desc limit 50")
con = L2DatabaseFactory.getInstance().getConnection()
total_asesinados = 0
htmltext_ini = "<html><head><title>PG-L2 PVP INFO</title></head><body><table width=300><tr><td><font color =\"FF00FF\">Pos.</td><td><center><font color =\"FFFF00\">*** Player ***</color></center></td><td><center>*** Kill's ***</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
pks = con.prepareStatement("SELECT char_name,pvpkills FROM characters WHERE pvpkills>0 and accesslevel=0 order by pvpkills desc limit 50")
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
mikemaster
re magkes dn ktlvenw gt apla otan pataw panw sto npc m dixnei Quest me mple grammata tpt allo
import sys
from java.util import Iterator
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
qn = "50300_PKlist"
NPC = 36601
QuestId = 50300
MIN_LEVEL = 1
MAX_LEVEL = 85
QuestName = "PKlist"
QuestDesc = "custom"
InitialHtml = "1.htm"
DonateMaster = "This ain't no free service nubblet! Now get out of my hare... Get it, 'hare'? - That gets me every time!"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
level = st.getPlayer().getLevel()
levelup = 86 - level
if level < MIN_LEVEL :
return"<html><head><body>No quicky for you! - Your to young shorty!</body></html>"
if level > MAX_LEVEL :
return"<html><head><body>No quicky for you! - Your to old fatty!</body></html>"
else:
#PK INFO
if event == "01":
con = L2DatabaseFactory.getInstance().getConnection()
total_asesinados = 0
htmltext_ini = "<html><head><title>PG-L2 PK INFO</title></head><body><table width=300><tr><td><font color =\"FF00FF\">Pos.</td><td><center><font color =\"FFFF00\">*** Player ***</color></center></td><td><center>*** Kill's ***</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
pks = con.prepareStatement("SELECT char_name,pkkills FROM characters WHERE pkkills>0 and accesslevel=0 order by pkkills desc limit 50")
rs = pks.executeQuery()
while (rs.next()) :
char_name = rs.getString("char_name")
char_pkkills = rs.getString("pkkills")
total_asesinados = total_asesinados + int(char_pkkills)
pos = pos + 1
posstr = str(pos)
if color == 1:
color_text = "<font color =\"00FFFF\">"
color = 2
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
elif color == 2:
color_text = "<font color =\"FF0000\">"
color = 1
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pkkills + "</center></td></tr>"
htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " Pk's.</center></body></html>"
htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end
L2DatabaseFactory.close(con)
return htmltext_pklist
#PVP INFO
if event == "02":
con = L2DatabaseFactory.getInstance().getConnection()
total_asesinados = 0
htmltext_ini = "<html><head><title>PG-L2 PVP INFO</title></head><body><table width=300><tr><td><font color =\"FF00FF\">Pos.</td><td><center><font color =\"FFFF00\">*** Player ***</color></center></td><td><center>*** Kill's ***</center></td></tr>"
htmltext_info =""
color = 1
pos = 0
pks = con.prepareStatement("SELECT char_name,pvpkills FROM characters WHERE pvpkills>0 and accesslevel=0 order by pvpkills desc limit 50")
rs = pks.executeQuery()
while (rs.next()) :
char_name = rs.getString("char_name")
char_pvpkills = rs.getString("pvpkills")
total_asesinados = total_asesinados + int(char_pvpkills)
pos = pos + 1
posstr = str(pos)
if color == 1:
color_text = "<font color =\"00FFFF\">"
color = 2
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pvpkills + "</center></td></tr>"
elif color == 2:
color_text = "<font color =\"FF0000\">"
color = 1
htmltext_info = htmltext_info + "<tr><td><center><font color =\"FF00FF\">" + posstr + "</td><td><center>" + color_text + char_name +"</center></td><td><center>" + char_pvpkills + "</center></td></tr>"
htmltext_end = "</table><center><font color=\"FFFFFF\">" + "A Total of " + str(total_asesinados) + " PvP's.</center></body></html>"
htmltext_pklist = htmltext_ini + htmltext_info + htmltext_end
L2DatabaseFactory.close(con)
return htmltext_pklist
if htmltext != event:
st.exitQuest(1)
return htmltext
def onFirstTalk (self,npc,player):
st = player.getQuestState(qn)
if not st : st = self.newQuestState(player)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(NPC)
QUEST.addFirstTalkId(NPC)
QUEST.addTalkId(NPC)
print "# PVP PK INFO Loaded"
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