Jump to content

Recommended Posts

Posted

This event manager was coded on an interlude server, but will not be hard to modify for any other server type.

 

Configurations:

<?xml version='1.0' encoding='utf-8'?>
<events>
    <!--
        Notes:
            - Default value for all strings is null.
            - Default value for all integers is 0.
            - Default value for all booleans is false.

        Global Event Variables:
            @registrationTime Integer (value in seconds)
            @minPlayersRequired Integer
            @maxPlayersAllowed Integer
            @teleportTime Integer (value in seconds)
            @runningTime Integer (value in seconds)
            @resurrectorTime Integer (value in seconds)
            @allowFixedResurrection Boolean (allow players to stand up when they please; also disables the resurrector)
            @displayPlayerScoreInTitle Boolean
            @scoreBoardPattern String (Pattern keys include %score%|%mins%|%secs%|%team1Name%|%team2Name%|%team.[incremental].Name%)
            @scoreInTitlePattern String (Pattern keys include %score%)
            @rewardPerKill String (item1Id,item1Count;item2Id,item2Count;etc..)
            @rewardPvpOnKill Boolean (if true, players will receive 1 pvp per kill)
            @1stPlaceReward String (see @rewardPerKill)
            @2ndPlaceReward String (see @rewardPerKill)
            @3rdPlaceReward String (see @rewardPerKill)
            @doorsToCloseOnStart String (door1Id,door2Id,etc..)
            @doorsToOpenOnEnd String (see @doorsToCloseOnStart)
            @giveBuffs Boolean (if true, players will receive buffs according to their class type)
            @mageBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..)
            @fighterBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..)
            @disableSpawnProtection Boolean (disables spawn protection for event participants)
            @blockedSkills String (skillId1,skillId2,etc..)
            @blockedItems String (itemId1,itemId2,etc..)
            @zoneId Integer (the zones used to clear bystanders)

        DM Event Variables:
            @titleColor String (hex color code)
            @nameColor String (hex color code)
            @spawnLocations String (x1,y1,z1;x2,y2,z2;etc..)
            @decreaseScoreOnDeath Boolean (when you die, your score will be reduced by 1)
    -->
    <eventmanager enabled="true" debug="false">
        <variable key="initialDelay" value="60" /><!-- 600 -->
        <variable key="delayBetweenEvents" value="3600" />
        <variable key="eventListForAutomation" value="1,2,3,4,5" />
    </eventmanager>
    <event id="1" name="Death Match" engine="DM">
        <variable key="description" value="Free for all. The top 3 players[br1]with the highest score wins!" />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" />
        <variable key="2ndPlaceReward" value="12003,100;5592,50" />
        <variable key="3rdPlaceReward" value="12003,50;5592,50" />
        <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" />
        <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" />
        <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;" />
        <variable key="fighterBuffs" value="1204,2;1086,2;" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="zoneId" value="3" />
    </event>
    <event id="2" name="Death Match Speed" engine="DM">
        <variable key="description" value="Free for all. The top 3 players with[br1]the highest score wins! Players also receive a[br1]special buff that greatly increase their speed." />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" />
        <variable key="2ndPlaceReward" value="12003,100;5592,50" />
        <variable key="3rdPlaceReward" value="12003,50;5592,50" />
        <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" />
        <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" />
        <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;8003,1" />
        <variable key="fighterBuffs" value="1204,2;1086,2;8003,1" />
        <variable key="allowFixedResurrection" value="true" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="decreaseScoreOnDeath" value="true" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="zoneId" value="3" />
    </event>
    <event id="3" name="Team vs Team" engine="TVT">
        <variable key="description" value="%teamCount% teams. The team with the[br1]highest score at the end wins!" />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="resurrectorTime" value="3" />
        <!-- ============================================ -->
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;8004,1" />
        <variable key="fighterBuffs" value="1204,2;1086,2;8004,1" />
        <variable key="numberOfTeams" value="2" />
        <variable key="team1Name" value="Blue" />
        <variable key="team1TitleColor" value="FF6868" />
        <variable key="team1NameColor" value="CC0000" />
        <variable key="team1SpawnLocations" value="16148,109032,-9074;19246,109032,-9074" />
        <variable key="team1Color" value="1" />
        <variable key="team2Name" value="Red" />
        <variable key="team2TitleColor" value="6868FF" />
        <variable key="team2NameColor" value="0000CC" />
        <variable key="team2SpawnLocations" value="16408,113332,-9074;19017,113332,-9074" />
        <variable key="team2Color" value="2" />
        <variable key="minKillsToGetReward" value="3" />
        <variable key="rewardTie" value="true" />
        <variable key="reward" value="12003,200;5592,100;8762,1" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="removeBuffs" value="true" />
        <variable key="fences" value="19459,109025,-9074,2,90,300,3;15986,109025,-9074,2,90,300,3;17723,109432,-9212,2,300,90,3" />
    </event>
    <event id="4" name="Abomination" engine="ABO">
        <variable key="description" value="Everyone vs the two cursed weapon holders.[br1]The goal is to obtain the cursed weapon by getting[br1]last hit when they die, and then killing other participants." />
        <variable key="registrationTime" value="300" />
        <variable key="minPlayersRequired" value="2" />
        <variable key="maxPlayersAllowed" value="40" />
        <variable key="teleportTime" value="15" />
        <variable key="runningTime" value="300" />
        <variable key="initialHandlerDelay" value="20" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="68FF68" />
        <variable key="nameColor" value="00CC00" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="12003,40" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="giveBuffs" value="true" />
        <variable key="mageBuffs" value="1204,2;1085,3;" />
        <variable key="fighterBuffs" value="1204,2;1086,2;" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="fences" value="80177,258212,-10383,2,80,300,3" />
        <variable key="cursedWeapons" value="8689,8190" />
        <variable key="removeBuffs" value="true" />
    </event>
    <event id="5" name="Town War" engine="TW">
        <variable key="description" value="Kill as many players as you can!" />
        <variable key="runningTime" value="600" />
        <variable key="teleportTime" value="15" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="team" value="1" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% -->
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="12004,100" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="townIds" value="3,7,8,11,17,18" />
    </event>
    <!-- event id="6" name="Raid Event" engine="RB">
        <variable key="description" value="All participants work together and try to[br1]kill as many raid bosses as they can." />
        <variable key="runningTime" value="600" />
        <variable key="teleportTime" value="15" />
        <variable key="resurrectorTime" value="3" />
        <variable key="titleColor" value="6868FF" />
        <variable key="nameColor" value="0000CC" />
        <variable key="team" value="1" />
        <variable key="displayPlayerScoreInTitle" value="true" />
        <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" />
        <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" />
        <variable key="rewardPerKill" value="57,100000" />
        <variable key="rewardPvpOnKill" value="true" />
        <variable key="spawnLocations" value="79844,258220,-10383" />
        <variable key="blockedSkills" value="1050,1255,3205,1403,1429" />
        <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" />
        <variable key="disableSpawnProtection" value="true" />
        <variable key="townIds" value="3,7,8,11,17,18" />
    </event -->
</events>

 

Price: 10 Euros

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • This is L2Etina’s first opening under our new team, and it’s off to a great start! We’re thrilled with the strong player turnout, the warm feedback, and your response to the major updates. We’re continuing to improve the server and would love to see you in game! ⚔️
    • I dont sell anything and i got scammed kiddo, if you noticed rookie just scammed me and blocked me. so asking this make you immature.
    • @Maxtor @Dragic @Celestine Why you unban this rat, it's will give very negative review if you will try sell something or provide service this very actually should be for @Dragic and his L2Forge sales.
    • Αχ ναι; τοτε γιατι με παρακαλουσες για κωδικες και οτι σου εδινα ελεγες τελεια και wow σαγαπαω? Ε ψευτρακο; Γιατι οτι πηρες λειτουργει οπως το ηθελες ακομη και σε λεπτομερεια που κανας αλλος θα σου ελεγε αντε κ γα*?   Σε τσουξανε οι τιμουλες μου στη τσεπουλα σου; κ βρηκες κανα new chatgpt dev? Φτωχομπινε του κερατα που κανεις παζαρια για 40-50 ευρω κωδικες.   Δεν ασχολουμε αλλο απλα ενημερωνω @Celestineτο παιδακι χρωσταει λεφτα για κωδικα που ελαβε και λειτουργει και το επιβεβαιωσε και με μπλοκαρε κ ολας. Ban η οχι δεν ασχολουμε αλλο. καλη τυχη 
    • den tha asxolithw allo mazi sou randoma,kserei olo to forum ti  eisai
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..