/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.-.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import javolution.util.FastSet;
import net.-.Config;
import net.-.gameserver.ai.CtrlIntention;
import net.-.gameserver.model.L2Object;
import net.-.gameserver.model.L2World;
import net.-.gameserver.model.entity.FactionMaps;
import net.-.gameserver.network.serverpackets.ActionFailed;
import net.-.gameserver.network.serverpackets.MyTargetSelected;
import net.-.gameserver.network.serverpackets.NpcHtmlMessage;
import net.-.gameserver.network.serverpackets.SocialAction;
import net.-.gameserver.network.serverpackets.ValidateLocation;
import net.-.gameserver.templates.chars.L2NpcTemplate;
import net.-.util.StringUtil;
import net.-.util.Rnd;
/**
*
* @author Evillus
*
*/
public class L2FactTeleporterInstance extends L2NpcInstance
{
public L2FactTeleporterInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>();
public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>();
public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>();
public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>();
public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>();
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
int val = 0;
if (st.countTokens() >= 1)
val = Integer.valueOf(st.nextToken());
if (actualCommand.equalsIgnoreCase("teletoflag"))
teleToFlag(val,player);
else
super.onBypassFeedback(player, command);
}
public void teleToFlag(int objId, L2PcInstance player)
{
L2Object object = L2World.getInstance().findObject(objId);
if (object != null && object instanceof L2TpFlagInstance) {
L2TpFlagInstance flagbase = (L2TpFlagInstance) object;
if (player.getFactionId() == flagbase.getFlagFactionId())
player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ());
}
else {
player.sendMessage("Base location is not accessable due to occupation.");
return;
}
}
@Override
public void onAction(L2PcInstance player)
{
if (this != player.getTarget()) {
player.setTarget(this);
player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel()));
player.sendPacket(new ValidateLocation(this));
}
else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) {
SocialAction sa = new SocialAction(this, Rnd.get(8));
broadcastPacket(sa);
player.setCurrentFolkNPC(this);
showMessageWindow(player);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
else {
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
player.sendPacket(ActionFailed.STATIC_PACKET);
}
}
private void showMessageWindow(L2PcInstance player)
{
NpcHtmlMessage html = new NpcHtmlMessage(1);
final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>");
if (player.getFactionId() == 0) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Please chose your faction and then come back!<br>");
strBuffer.append("I am sure, that Faction manager will help you.<br>");
}
else if (FactionMaps.isVoting()) {
strBuffer.append("Map voting is in progress.<br>");
strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>");
}
else if (player.isInOlympiadMode()) {
strBuffer.append("SHIT HAPPENS");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>");
}
else {
strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>");
strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>");
strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>");
strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>");
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag : _tpTeam2Flags)
{
if (unFlag.isUnoccupayable() == 1)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>");
switch (player.getFactionId()) {
case 1:
for (L2TpFlagInstance unFlag : _tpTeam1Flags)
{
if (unFlag.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
case 2:
for (L2TpFlagInstance unFlag1 : _tpTeam2Flags)
{
if (unFlag1.isUnoccupayable() == 0)
strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">");
}
break;
default:
strBuffer.append("No Flags found.");
break;
}
}
strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>");
strBuffer.append("</center></body></html>");
html.setHtml(strBuffer.toString());
html.replace("%objectId%", String.valueOf(getObjectId()));
if (player.getFactionId() == 1)
html.replace("%faction%", Config.FACTION_TEAM1_NAME);
else if (player.getFactionId() == 2)
html.replace("%faction%", Config.FACTION_TEAM2_NAME);
else
html.replace("%faction%", "No Faction");
html.replace("%npcname%", getName());
player.sendPacket(html);
}
}
i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
if you are selling something, you have to have both updated, right? people see forum first, not website.
if you are selling something, you have to have both updated, right? people see forum first, not website.
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Question
Malzahax
/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.-.gameserver.model.actor.instance; import java.util.StringTokenizer; import javolution.util.FastSet; import net.-.Config; import net.-.gameserver.ai.CtrlIntention; import net.-.gameserver.model.L2Object; import net.-.gameserver.model.L2World; import net.-.gameserver.model.entity.FactionMaps; import net.-.gameserver.network.serverpackets.ActionFailed; import net.-.gameserver.network.serverpackets.MyTargetSelected; import net.-.gameserver.network.serverpackets.NpcHtmlMessage; import net.-.gameserver.network.serverpackets.SocialAction; import net.-.gameserver.network.serverpackets.ValidateLocation; import net.-.gameserver.templates.chars.L2NpcTemplate; import net.-.util.StringUtil; import net.-.util.Rnd; /** * * @author Evillus * */ public class L2FactTeleporterInstance extends L2NpcInstance { public L2FactTeleporterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>(); public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>(); public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>(); public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>(); public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>(); public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>(); @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int val = 0; if (st.countTokens() >= 1) val = Integer.valueOf(st.nextToken()); if (actualCommand.equalsIgnoreCase("teletoflag")) teleToFlag(val,player); else super.onBypassFeedback(player, command); } public void teleToFlag(int objId, L2PcInstance player) { L2Object object = L2World.getInstance().findObject(objId); if (object != null && object instanceof L2TpFlagInstance) { L2TpFlagInstance flagbase = (L2TpFlagInstance) object; if (player.getFactionId() == flagbase.getFlagFactionId()) player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ()); } else { player.sendMessage("Base location is not accessable due to occupation."); return; } } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>"); if (player.getFactionId() == 0) { strBuffer.append("SHIT HAPPENS"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("Please chose your faction and then come back!<br>"); strBuffer.append("I am sure, that Faction manager will help you.<br>"); } else if (FactionMaps.isVoting()) { strBuffer.append("Map voting is in progress.<br>"); strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>"); } else if (player.isInOlympiadMode()) { strBuffer.append("SHIT HAPPENS"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>"); } else { strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>"); strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>"); strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>"); strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); switch (player.getFactionId()) { case 1: for (L2TpFlagInstance unFlag : _tpTeam1Flags) { if (unFlag.isUnoccupayable() == 1) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; case 2: for (L2TpFlagInstance unFlag : _tpTeam2Flags) { if (unFlag.isUnoccupayable() == 1) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; default: strBuffer.append("No Flags found."); break; } strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>"); switch (player.getFactionId()) { case 1: for (L2TpFlagInstance unFlag : _tpTeam1Flags) { if (unFlag.isUnoccupayable() == 0) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; case 2: for (L2TpFlagInstance unFlag1 : _tpTeam2Flags) { if (unFlag1.isUnoccupayable() == 0) strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; default: strBuffer.append("No Flags found."); break; } } strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); if (player.getFactionId() == 1) html.replace("%faction%", Config.FACTION_TEAM1_NAME); else if (player.getFactionId() == 2) html.replace("%faction%", Config.FACTION_TEAM2_NAME); else html.replace("%faction%", "No Faction"); html.replace("%npcname%", getName()); player.sendPacket(html); } }i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
5 answers to this question
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