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🌐 Works Globally Without VPN: Activate 5TB + Gemini Pro anywhere in the world on your personal Google account in under 60 seconds! FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently! BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
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The server will officially launch on 2026-10-24, at 10:00 AM (GMT+3).
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L2OFF Vanganth Gracia Final P110 [Experimental Pre-Alpha] Hello everyone! I would like to share some early gameplay footage of my L2OFF Vanganth Gracia Final P110 project. The project is currently in Experimental Pre-Alpha development. Many systems have already been implemented or adapted to Protocol 110, but there is still a lot of work and testing to be done. Current Development Progress: Character creation, login and gameplay Character movement, combat and skills NPCs, monsters and basic interactions Inventory, equipment and visual effects Clan and party systems Warehouse and freight systems NPC shops, multisell and trading Mail system Pets and summons Skill Enchant and Ability system Fishing, quests and other gameplay features Various additional features and improvements Please note: Not all features are fully functional yet. Some systems are still incomplete, and bugs or unexpected issues are expected. This is an early experimental project, and a lot more testing, fixes and improvements are required before it can be considered stable. Gameplay Preview #1 Gameplay Preview #2 More updates and gameplay previews will be shared as development continues. Project Status: Experimental Pre-Alpha Platform: L2OFF Vanganth Gracia Final Client Protocol: P110 (Grand Crusade) Thanks for watching!
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Malzahax
/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.-.gameserver.model.actor.instance; import java.util.StringTokenizer; import javolution.util.FastSet; import net.-.Config; import net.-.gameserver.ai.CtrlIntention; import net.-.gameserver.model.L2Object; import net.-.gameserver.model.L2World; import net.-.gameserver.model.entity.FactionMaps; import net.-.gameserver.network.serverpackets.ActionFailed; import net.-.gameserver.network.serverpackets.MyTargetSelected; import net.-.gameserver.network.serverpackets.NpcHtmlMessage; import net.-.gameserver.network.serverpackets.SocialAction; import net.-.gameserver.network.serverpackets.ValidateLocation; import net.-.gameserver.templates.chars.L2NpcTemplate; import net.-.util.StringUtil; import net.-.util.Rnd; /** * * @author Evillus * */ public class L2FactTeleporterInstance extends L2NpcInstance { public L2FactTeleporterInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } public static FastSet<L2TpFlagInstance> _tpTeam1Flags = new FastSet<L2TpFlagInstance>(); public static FastSet<L2TpFlagInstance> _tpTeam2Flags = new FastSet<L2TpFlagInstance>(); public static FastSet<L2TpFlagInstance> _not_captured = new FastSet<L2TpFlagInstance>(); public static FastSet<L2ProtectorInstance> _guards = new FastSet<L2ProtectorInstance>(); public static FastSet<L2NpcInstance> _blazers = new FastSet<L2NpcInstance>(); public static FastSet<L2GrandBossInstance> _bosses = new FastSet<L2GrandBossInstance>(); @Override public void onBypassFeedback(L2PcInstance player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); int val = 0; if (st.countTokens() >= 1) val = Integer.valueOf(st.nextToken()); if (actualCommand.equalsIgnoreCase("teletoflag")) teleToFlag(val,player); else super.onBypassFeedback(player, command); } public void teleToFlag(int objId, L2PcInstance player) { L2Object object = L2World.getInstance().findObject(objId); if (object != null && object instanceof L2TpFlagInstance) { L2TpFlagInstance flagbase = (L2TpFlagInstance) object; if (player.getFactionId() == flagbase.getFlagFactionId()) player.teleToLocation(flagbase.getX() + 50,flagbase.getY(),flagbase.getZ()); } else { player.sendMessage("Base location is not accessable due to occupation."); return; } } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { NpcHtmlMessage html = new NpcHtmlMessage(1); final StringBuilder strBuffer = StringUtil.startAppend(3500, "<html><title>Faction Teleporter</title><body><center>"); if (player.getFactionId() == 0) { strBuffer.append("SHIT HAPPENS"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("Please chose your faction and then come back!<br>"); strBuffer.append("I am sure, that Faction manager will help you.<br>"); } else if (FactionMaps.isVoting()) { strBuffer.append("Map voting is in progress.<br>"); strBuffer.append("Try again in <font color=\"LEVEL\">1 minute.</font><br>"); } else if (player.isInOlympiadMode()) { strBuffer.append("SHIT HAPPENS"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("I can't teleport you, because you're participating in olympiad!<br>"); } else { strBuffer.append("<img src=\"l2font-e.replay_logo-e\" width=258 height=60 align=left>"); strBuffer.append("Current map is: <font color=\"LEVEL\">" + FactionMaps.getMapName() + "</font><br>"); strBuffer.append("Voting for the next map will begin in: " + FactionMaps.getDelayUntilVoting() + "<br>"); strBuffer.append("Unoccupyable flags belonging to <font color=\"LEVEL\">%faction%</font> faction:<br>"); strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); switch (player.getFactionId()) { case 1: for (L2TpFlagInstance unFlag : _tpTeam1Flags) { if (unFlag.isUnoccupayable() == 1) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; case 2: for (L2TpFlagInstance unFlag : _tpTeam2Flags) { if (unFlag.isUnoccupayable() == 1) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; default: strBuffer.append("No Flags found."); break; } strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("Flags occupied by <font color=\"LEVEL\">%faction%</font> faction:<br>"); switch (player.getFactionId()) { case 1: for (L2TpFlagInstance unFlag : _tpTeam1Flags) { if (unFlag.isUnoccupayable() == 0) strBuffer.append("<button value=\"" + unFlag.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; case 2: for (L2TpFlagInstance unFlag1 : _tpTeam2Flags) { if (unFlag1.isUnoccupayable() == 0) strBuffer.append("<button value=\"" + unFlag1.getFlagName() + "\" action=\"bypass -h npc_%objectId%_teletoflag " + unFlag1.getObjectId() + "\" width=135 height=21 back=\"L2UI_CH3.bigbutton3_over\" fore=\"L2UI_CH3.bigbutton3\">"); } break; default: strBuffer.append("No Flags found."); break; } } strBuffer.append("<img src=\"L2UI_CH3.onscrmsg_pattern01_2\" width=300 height=32 align=left>"); strBuffer.append("</center></body></html>"); html.setHtml(strBuffer.toString()); html.replace("%objectId%", String.valueOf(getObjectId())); if (player.getFactionId() == 1) html.replace("%faction%", Config.FACTION_TEAM1_NAME); else if (player.getFactionId() == 2) html.replace("%faction%", Config.FACTION_TEAM2_NAME); else html.replace("%faction%", "No Faction"); html.replace("%npcname%", getName()); player.sendPacket(html); } }i just need both teams to got a new button on this Gatekeeper named [Nobless Boss] and when player press it to teleport them on x=89547 y=-85559 z= -2766
(IT WORKS LIKE A NORMAL GK :p JUST ADD ME THE BUTTON WITH THE CORDS CAUSE I DONT KNOW HOW!)
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