Jump to content

Recommended Posts

Posted

I have a few questions:

Max buff slot is?

What buffs can we found on npc(combat aura,pride of kamael?)

Also can tyrant wear heavy armors?Coz on many servers gms disable this option which is kinda lame:D

When exactly will you realease live patch?5 min,1h,3h before server go on?I wanna be in 20 first ppl on server:D

 

P.S.Best wishes for the server i will be there for sure!

 

And a little advice:Pls add a Open time counter

Posted

I have a few questions:

Max buff slot is?

What buffs can we found on npc(combat aura,pride of kamael?)

Also can tyrant wear heavy armors?Coz on many servers gms disable this option which is kinda lame:D

When exactly will you realease live patch?5 min,1h,3h before server go on?I wanna be in 20 first ppl on server:D

 

P.S.Best wishes for the server i will be there for sure!

 

And a little advice:Pls add a Open time counter

 

[*]Max buff slot as you can see on our preview patch is kind of unlimited.

[*]About buffs I do not remember right now, please check it ingame (I remember for sure that Pride of Kamael +0 is available, but Pride of Kamael buff skill became self buff.)

[*]Tyrant as long as he does not have Mastery for Heavy Armor, he can't equip it. But tyrant class is a rampaging one you will really like the gameplay.

[*]Live patch will be available 40 minutes before the Grand Opening for sure. If you can't find it on website (sometimes cookies on browsers are trolling me/you) go directly on our Facebook Fanpage (Community button on Website) and you will find it there easily.

 

// Edit: Thanks for the tip, too much work and didnt even thinked of it. Time Counter for Grand Opening added on our website!

Posted

spread the word...chaosid its opening...w8ing this for a long time...gj man!!

 

and btw...u should add server in tops...topzone and hopzone(if u didnt do that until now)

 

 

 

Posted

Also one more thing.

Maybe it is a good idead to put sub/cert Npc in lvl area.

It would be much more easier for players.

Cheers

 

3hours to GO!!!!

 

I will not, I do not want to get involved with bugs and solutions! No more!!!

 

//Edit 2hours*

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • fixed the flickering , if you noticed to an other specific page please let me know
    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..