ALISMS - SMS activation and mobile number rental service
What is ALISMS? - The ALISMS service allows you to receive SMS messages online using virtual numbers.
Who needs it? - ALISMS provides a real phone number linked to a physical SIM card, but accessible through our service. Such numbers are used to receive SMS messages, for example, to activate accounts on websites and in applications, without the need to share your personal phone number.
Prices:
Google from $0.02
Telegram from $0.14
Winzo from $0.03
Facebook from $0.01
Other services from $0.01
At your request, we can add any service, website, or messenger.
Limits on the number of simultaneous connections
The ALISMS service is designed for wholesale customers, so there are no limits on the number of simultaneous connections in our service.
Rewards
Referral program for customers: Bring a friend and get 5% lifetime income from them.
Referral program for software owners: Join the affiliate program and get 10% of the cost of each number registered using your software.
You can also create your own SMS activation service based on ALISMS - https://alisms.org/ru/create-website
Contacts
Website: https://alisms.org
Technical support: https://t.me/alismsorg_bot
Special offer for MAXCHEATERS forum users
Write the code MAXCHEATERS to technical support and get a test balance
Question
PoRnosJH
### Eclipse Workspace Patch 1.0 #P Chr.6GMS Index: java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java =================================================================== --- java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java (revision 5263) +++ java/net/sf/l2j/gameserver/handler/skillhandlers/Disablers.java (working copy) @@ -22,9 +22,13 @@ import java.util.logging.Level; import java.util.logging.Logger; +import javolution.util.FastList; + +import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.ai.CtrlEvent; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.ai.L2AttackableAI; +import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.handler.SkillHandler; import net.sf.l2j.gameserver.model.L2Attackable; @@ -66,6 +70,28 @@ private float _negatePower=0.f; private int _negateId=0; + public class Canc implements Runnable{ + L2PcInstance j; + FastList<L2Effect> l; + + public Canc(L2PcInstance p,FastList<L2Effect> f){ + j = p; + l = f; + } + + public void run(){ + if(l.isEmpty()) + return; + for(L2Effect b : l) + { + L2Skill k = SkillTable.getInstance().getInfo(b.getSkill().getId(), b.getLevel()); + if(k != null) + k.getEffects(j, j); + } + l.clear(); + } + } + @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { @@ -454,31 +480,30 @@ if(Rnd.get(100) < landrate) { - L2Effect[] effects = target.getAllEffects(); - int maxfive = 5; - for (L2Effect e : effects) - { - if (e.getSkill().getId() != 4082 && e.getSkill().getId() != 4215 && - e.getSkill().getId() != 4515 && e.getSkill().getId() != 110 && e.getSkill().getId() != 111 && - e.getSkill().getId() != 1323 && e.getSkill().getId() != 1325) // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325 - { - if(e.getSkill().getSkillType() != SkillType.BUFF) //sleep, slow, surrenders etc - e.exit(); - else - { - int rate = 100; - int level = e.getLevel(); - if (level > 0) rate = Integer.valueOf(150/(1 + level)); - if (rate > 95) rate = 95; - else if (rate < 5) rate = 5; - if(Rnd.get(100) < rate) { - e.exit(); - maxfive--; - if(maxfive == 0) break; - } - } + L2PcInstance p = null; + if(target instanceof L2PcInstance) + p = (L2PcInstance) target; + + if(p != null){ + L2Effect[] l = p.getAllEffects(); + int r = Rnd.get(6); + if(l.length < r){} + int i = 0; + for(L2Effect h : l){ + int id = h.getSkill().getId(); + if(id == 4082 || id == 4515 || id == 110 || id == 111 || id == 1323 || id == 1325) + continue; + if(i == r) + break; + + i++; + p.addRemovedBuff(h); + h.exit(); } + ThreadPoolManager.getInstance().scheduleGeneral(new Canc(p,p.getRemovedBuffs()), 6000); } + // Cannot cancel skills 4082, 4215, 4515, 110, 111, 1323, 1325 + else { if (activeChar instanceof L2PcInstance) Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (revision 5263) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -408,6 +408,8 @@ /** True if the L2PcInstance is using the relax skill */ private boolean _relax; + + private FastList<L2Effect> removedBuffs = new FastList<L2Effect>(); /** Location before entering Observer Mode */ private int _obsX; @@ -8215,6 +8217,19 @@ return true; } + + public FastList<L2Effect> getRemovedBuffs(){ + return removedBuffs; + } + + public void addRemovedBuff(L2Effect j){ + removedBuffs.add(j); + } + public boolean isNoble() { return _noble;Code : Cancel Lasts For 15sec...after all lost buffs return
Author/Credits : iRat
Shared from him in MXC
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