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Posted

L2 Vampire

 

New  Hi5 35x Server. Come and enjoy fun !!

 

Server Opening  1.6.2012 Do not miss !! :)

 

Rates and enchants:

Exp points rate is 35x

Party exp rate is 1.5x

Skill points rate is 1x

Party Skill points rate is 2x

Adena drop rate is 50x

Drop rate is 30x

Spoil rate is 20x

Max enchant is +25

Safe enchant is +3 (weapons, armors)

enchant chance chance 60%

 

Features

GM shop to B grade

Global Gatekeeper

Full Buffer in command

Automatic events (TVT, Race, Rabbit and more)

Subclass free

Nobles with quest

Vote system

All buffs 120min

Protection against exploits (l2walker,l2tower,l2phx and more)

Olimpiad (17:00-23:00 server time GMT + 1)

 

Commands

.hellbound = Hellbound status

.debug = Repair Character

.deposit = You will receive a gold bar for 500 000 000 Aden

.withdraw = You will receive a 500 000 000 Aden for gold bar

 

Works : Kamaloka, Pailaka, Hellbound lvl 11, Baylor, Ranku, Tully Workshop and more

 

http://l2vampire.net/

 

http://l2vampire.net/forum/

Posted

x35 x Vitality Level 4 x 3.0 +300%, Nevits Bonus XP 50% = x? low rate ?

 

Math is not ur strong side, this is not 4sho low rate....

 

Posted

to zas bude sračka 20 lidí :D

když budeš psát sračky a nic neudelaš pro to aby byl server lepší tak nic jiného nečekej,, btw když udela reklamu na fórka bude mít ochranu tak to muže bejt celkem good

 

Posted

[cz]snshd ty tu akorat pises na kazdy cesky projekt ze je to sracka jeste nez se spusti, takze ty tvoje kecy neberu vubec v potaz a vy ostatni doufam taky ne, je to jen vocas co vydrzi na kazdem serveru pouze tyden a de nadavat dal, sam si nedokazal jeste nic, jen pomlouvat servery a zabit par lidi s OP palachem[/cz]

 

ps: uz jen cekam kdy se ozve tvoje vlezdoprdelka achyleus

Posted
[cz]snshd ty tu akorat pises na kazdy cesky projekt ze je to sracka jeste nez se spusti, takze ty tvoje kecy neberu vubec v potaz a vy ostatni doufam taky ne, je to jen vocas co vydrzi na kazdem serveru pouze tyden a de nadavat dal, sam si nedokazal jeste nic, jen pomlouvat servery a zabit par lidi s OP palachem[/cz]<br /><br />ps: uz jen cekam kdy se ozve tvoje vlezdoprdelka achyleus

 

Mas pravdu no

Odoslané z môjho GT-S5830 cez Tapatalk

Posted

In my opinion it need more players and it can be best mid rate server atm.

 

Na někoho kdo řekl o BL či FS serveru, že je best mid server a má nick I <3 Trolling, zcela potom nechápu jestli jsi retardovaný a nevíš co to slovo "trolling" znamená doslovně, nebo si jenom protirečíš.

 

Jako snad si nemyslíš, že když sem napíše jeho názor, at je jaký chce, že to snad něco změní.Na tenhle server už se stejně zabila šance získat jinou než cz kumunitu, protože se tu i na foru serveru píše česky tím pádem server bude mít málo lidí, at bude dobrý jak chce.I když já se nechám překvapit jako vždy, ale moc bych od toho nečekal.

Posted

Vis, ja narozdil od nej se snazim podporovat CZ projekty a davam jim sanci, a FS/BL byl jeden z mala CZ projektu co se mi zda ze za neco stoji. Taky od toho serveru moc neocekavam, ale nebudu tu prece psat ze je to sracka jeste pred spustenim, kdyz sem to ani nevidel - to je to co mi na nem vadi. Mimochodem muj nick nema nic spolecneho s "trollingem" co myslis ty ;)

Posted

Vis, ja narozdil od nej se snazim podporovat CZ projekty a davam jim sanci, a FS/BL byl jeden z mala CZ projektu co se mi zda ze za neco stoji. Taky od toho serveru moc neocekavam, ale nebudu tu prece psat ze je to sracka jeste pred spustenim, kdyz sem to ani nevidel - to je to co mi na nem vadi. Mimochodem muj nick nema nic spolecneho s "trollingem" co myslis ty ;)

 

No pokud nejsi vášnivý rybář, tak silně pochybuji o jiném významu slova "trolling".České (nadějné) projekty bych rád řekl podpořím, ale stejně většinou není o co stát.Viz tzv. BL pořád a stále dokola po 3x spustěn a nikde nic.Smutné jak někdo dokáže takhle uvědoměle furt dokola dělat ty stejné chyby při spuštění serveru.Hlavně co jsem asi nejvíc nepřenesl přes srdce, že si někdo myslí jak mrdne custom raidy co měl na prvním pvp projektu na midko a pak si nikdo nevšimne, že skoro nic jinýho nefunguje.Já se ho nezastávám, ale na druhou stranu daleko od pravdy nebude, ale necháme se překvapit.Já sázím na low komunitu.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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