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Posted

www.l2Nos.net

 

Test server start 05.26d 14.00h (GTM+2).

All suggestions, ideas, questions to skype: l2.nos!

Interlude (C6)

 

[move]Server info:[/move]

No custom items

No donate on test server

Exp: x2000 Drop: x1

12 different zones

8 Epics and 6 other RB

Enchant: +16+18. Simple 80%, Blessed 85%, Crystal 100%

TvT, DM, CTF events

Full working oly

Unique class balance

Champions

No subclass, noobles quest

Full working skills

Geodata

Friendly support

Posted

Go close this fucking srv ..... Is x5000 and you need to kill 40 mobs to be 80 xaxaxa .... Tyrrants mega op daggers hit them just 200 dmg ... Fail srv better closing ;) !!

Posted

There is x2000... About your classes, if you don't know how to play, better dont play lineage at all...

 

About protection: there's APF firewall and anti ddos script :)

Posted

There is x2000... About your classes, if you don't know how to play, better dont play lineage at all...

 

About protection: there's APF firewall and anti ddos script :)

xaxaxaxa you gonna tell me please how to play adve fucking noob For gm ... ? Plzzzz I play l2 and always pwning noobs like you in all srvs  C4/6 ...But nevermind ;p your srv has just 1 online soz 2 you and Ruller ;pp Cya

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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