Jump to content
  • 0

[SEARCH]Skill 1557 Servitor Share


Question

Posted

Like the topic says... i search a correct skill.xml from this skill. this is the current one:

 

<skill id="1557" levels="1" name="Servitor Share">

<!-- H5 Skill -->

<!-- Totally Unconfirmed -->

<set name="aggroPoints" val="669" /> <!-- Guess -->

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

<set name="hitTime" val="1000" />

<set name="isMagic" val="true" />

<set name="magicLvl" val="83" />

<set name="mpConsume" val="35" />

<set name="operateType" val="OP_ACTIVE" />

<set name="reuseDelay" val="60000" />

<set name="skillType" val="BUFF" />

<set name="target" val="TARGET_PET" />

<for>

<effect name="Buff" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="multi_buff">

<mul order="0x30" stat="pAtk" val="1.5" />

<mul order="0x30" stat="pDef" val="1.5" />

<mul order="0x30" stat="mAtk" val="1.25" />

<mul order="0x30" stat="mDef" val="1.25" />

<mul order="0x30" stat="maxHp" val="1.1" />

<mul order="0x30" stat="maxMp" val="1.1" />

<basemul order="0x30" stat="rCrit" val="0.2" />

<mul order="0x30" stat="pAtkSpd" val="1.1" />

<mul order="0x30" stat="mAtkSpd" val="1.03" />

</effect>

</for>

 

hope anyone can help me

4 answers to this question

Recommended Posts

  • 0
Posted

the correct skills description is:

 

Servitor Share lvl.1

Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P. Atk./P. Def. by 50%, M. Atk./M. Def. by 25%, Max HP/MP by 10%, Critical Rate by 20%, Atk. Spd. by 10%, and Casting Spd. by 3%.

 

and is it normal that it dont stuck with cov?

  • 0
Posted

 <effect name="Buff" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="multi_buff">
            <mul order="0x30" stat="pAtk" val="1.5" />
            <mul order="0x30" stat="pDef" val="1.5" />
            <mul order="0x30" stat="mAtk" val="1.25" />
            <mul order="0x30" stat="mDef" val="1.25" />
            <mul order="0x30" stat="maxHp" val="1.1" />
            <mul order="0x30" stat="maxMp" val="1.1" />
            <basemul order="0x30" stat="rCrit" val="0.2" />
            <mul order="0x30" stat="pAtkSpd" val="1.1" />
            <mul order="0x30" stat="mAtkSpd" val="1.03" />
         </effect>

 

Is the code for what you said. ATM the skill is good..

 

About COV, idk..

  • 0
Posted

Like the topic says... i search a correct skill.xml from this skill. this is the current one:

 

<skill id="1557" levels="1" name="Servitor Share">

<!-- H5 Skill -->

<!-- Totally Unconfirmed -->

<set name="aggroPoints" val="669" /> <!-- Guess -->

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

<set name="hitTime" val="1000" />

<set name="isMagic" val="true" />

<set name="magicLvl" val="83" />

<set name="mpConsume" val="35" />

<set name="operateType" val="OP_ACTIVE" />

<set name="reuseDelay" val="60000" />

<set name="skillType" val="BUFF" />

<set name="target" val="TARGET_PET" />

<for>

<effect name="Buff" abnormalTime="7200" val="0" abnormalLvl="1" abnormalType="multi_buff">

<mul order="0x30" stat="pAtk" val="1.5" />

<mul order="0x30" stat="pDef" val="1.5" />

<mul order="0x30" stat="mAtk" val="1.25" />

<mul order="0x30" stat="mDef" val="1.25" />

<mul order="0x30" stat="maxHp" val="1.1" />

<mul order="0x30" stat="maxMp" val="1.1" />

<basemul order="0x30" stat="rCrit" val="0.2" />

<mul order="0x30" stat="pAtkSpd" val="1.1" />

<mul order="0x30" stat="mAtkSpd" val="1.03" />

</effect>

</for>

 

hope anyone can help me

 

I read on retail forum that yes, indeed, it shouldn't stack over cov,pow,powa,magnus or any 3rd class buff. So if you want to fix it, just remove the abnormalType="multi_buff" and it will not stack over cov or the other buffs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..