Jump to content

Recommended Posts

Posted

Extract this File to inproject/gameserver/libs

core

 

Edit : + Server Full

Server

 

File Edit  for God

system  for God

 

ta Files toy server ta brika edw : Files

tin allagi toy core tin ekana egw

 

~~~settings for game server :~~~

 

# IP on which gameserver binding, * - for all possible

GameserverHostname = *

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = xxx.xxx.xxx.xxx <---your ip

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = *

 

# Address \ port loginserver

LoginPort = 9014

LoginHost = *

LoginUseCrypt = True

 

~~~Login server :~~~

 

LoginserverHostname = *

LoginserverPort = 2106

 

# Хост и порт для игровых серверов

LoginHost = *

LoginPort = 9014

 

Posted

Change in the connection. Where the external sys ?

And how to create characters gm.

How create char ADM - Open and edit: gameserver/config/main/ GMAccess.xml

<!--?xml version='1.0' encoding='utf-8'?-->

<list>

<char>

<playerid set="0"> <- INSERT ID U CHAR!

......................

</playerid></char>

</list>

Posted

need system 410-415 protocol...or go to official system and change name in file l2.bin toy l2.exe ...change Hosts file c:/windows/system32/driver/ect  hosts.txt

 

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

# 127.0.0.1      localhost

# ::1            localhost

 

127.0.0.1

xx.xxx.xx.xxx  L2authd.lineage2.com

 

Posted

# IP on which gameserver binding, * - for all possible

GameserverHostname = 127.0.0.1 <----------To change the ip no-ip or this or that.

GameserverPort = 7778

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = *  <----------------------To change the ip no-ip or this or that.

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = *  <---------------------To change the ip no-ip or this or that.

 

# Address \ port loginserver

LoginPort = 9014

LoginHost = 127.0.0.1 <-----------To change the ip no-ip or this or that.

LoginUseCrypt = True

 

 

----------To change the ip no-ip or this or that. or a change in the host-only.

 

thx

I'm not good in English.

Posted

# IP on which gameserver binding, * - for all possible

GameserverHostname = *

GameserverPort = 7778

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = your no-ip or ip

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = *

 

# Address \ port loginserver

LoginPort = 9014

LoginHost = *

LoginUseCrypt = True

 

Edit :

Guest
This topic is now closed to further replies.

  • Posts

    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
    • The link soucer and system are off, reup please, thanks very much @HypeH
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/hood-services https://campsite.bio/utchihaamkt  
    • Hola, Busco proveedores de adena en Reborn signature. Trabajo serio, Web de ventas Seria. Adena-Shop. Discord: susi007317   Hello, I am looking for adena suppliers in Reborn signature. Serious work, Serious sales Web. Adena-Shop. Discord: susi007317
  • Topics

×
×
  • Create New...