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Posted

pigene ston server sou kai meta gameserver>config>kai bres enaarxoio pou leei: AutoLearnSkil(i kati tetoio)= False,auto kanto True.

elpizo na se boithisa

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Posted

gameserver/config/altsettings

 

kai sou exei kapou mesa auto :

#-------------------------------------------------------------

# Server config

#-------------------------------------------------------------

# AutoLoot enable... true to enable, false to disable

AutoLoot = false

 

# If false herbs will drop on ground even if AutoLoot is enabled

# If true  herbs will drop into char's bag even if AutoLoot is disabled

AutoLootHerbs = false       

 

# AutoLearnSkills... true to enable, false to disable

AutoLearnSkills = false          < -------- Kanto true an thes na pernoune ta skill automata

 

# Party range for l2attackable (default 1600)

AltPartyRange = 1600

# Party range for l2party (default 1400)

AltPartyRange2 = 1400

 

# If XP loss (and deleveling) is enabled, default is 'true'

Delevel = true

 

# If disabled, magic dmg has always 100% chance of success, default is 'true'

MagicFailures = true

 

# Alternative cancel of attack (bow, cast, all)

AltGameCancelByHit = cast

 

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,

# otherwice it's powerAttak / (shieldDef + powerDef)

AltShieldBlocks = false

 

# Alternative AltGameMobAttackAI, like C1

AltGameMobAttackAI = false

 

# Alternative mob behavior in peace zones

# Default = true; Set to false to prevent mobs from auto-agro against players in peace zones 

AltMobAgroInPeaceZone = true

 

# Alternative Freight mode. If true, freights can be withdrawed from any place.

# Also, possibility to change Freight price (in adena) for each item slot in freight.

# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the

# player will actually get charged for the value set in here.

AltGameFreights = true

AltGameFreightPrice = 1000

 

# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),

# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."

# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1

# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2

# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17

# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16

AltGameExponentXp = 0

AltGameExponentSp = 0

 

# Use tiredness (instead of combat points)

AltGameTiredness = false

 

 

*    TheRuleZzZ    *

 

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