i want create if player kill champion after spawn champion set lv2 this code set him but after spawn he don't be simple mob he is anyway champion lv2 some ideas?
If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play.
hAuthd does not works with this chronicle, @Hint. do you happen to know about this?
Be aware of the system you use!
If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name.
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forsas
i want create if player kill champion after spawn champion set lv2 this code set him but after spawn he don't be simple mob he is anyway champion lv2 some ideas?
L2Attackable.java
public boolean doDie(L2Character killer) { if(Config.L2JMOD_CHAMPION_ENABLE) { if(isChampion()) { setChampionlv2(true); return true; } } setChampion(false); setChampionlv2(false); //TODO if(Config.L2JMOD_CHAMPION_ENABLE) { //Set champion on next spawn if(!(this instanceof L2GrandBossInstance) && !(this instanceof L2RaidBossInstance) && !isChampionlv2() && this instanceof L2MonsterInstance && Config.L2JMOD_CHAMPION_FREQUENCY > 0 && getLevel() >= Config.L2JMOD_CHAMP_MIN_LVL && getLevel() <= Config.L2JMOD_CHAMP_MAX_LVL) { int random = Rnd.get(100); if(random < Config.L2JMOD_CHAMPION_FREQUENCY) { setChampion(true); } } }return true; }1 answer to this question
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