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pas edw gameserver\data\stats\skills kai psaxneis to ka8e id/buff pou 8es kai sto ka8ena exei afto time="1111" (einai me sec oxi min) ec vale osa min 8es ph gia 1 wra 8a einai 3600

 

 

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Pas config..analoga ti pack exeis..mpaineis sta prop kai vriskeis auto

# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = False <---- True
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
SkillDurationList =

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xrisimopoiw to frozen egw kai mou ta exei kapos etc

#  Alternative time buffs  -

# --------------------------------------

# When the reads, buff, and their duration.

# Format: id_skill time; id_skill2, time2 ;....

# Example:

# SkillDurationList = 8888,3600;8889,3600;8890,3600;8891,3600;/

# Default: false

EnableModifySkillDuration = true

SkillDurationList =

sosta ta exw kanei?

 

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