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Posted

INFORMATIONS

Rates:

SP 1000x | XP 1000x | Adena 1000x

 

Enchant Rates:

Safe Enchant: 4

Max Enchant: 10

Normal Rate: 55%

Blessed Rate: 77%

Skill Enchant Max: 10

 

Attribute Rates:

Max level: 4

Stone Rate: 50%

 

Others:

Forgotten Skills auto Learn

Buffs / Dance / Songs - 2 Hours

Max subclasses - 3

Olympiad System - starting from 18:00 - 00:00

Olympiad System - Heroes are formed every two weeks

Olympiad System - Enchant limit: +6

Full Geodata Server

No custom Skills/Items

Scheme Buffer

Events: - Team vs. Team ( TvT )

- Hitman Event

PvP Name Color System

PvP Fame Reward

PvP Killstreak announce

Vote Reward with Custom Vote Coin

Offline Traders - Disabled due abusing

All subclasses can be changed at every High Priest

Weight limit increased 20x

Protection Softwares

Fortress, Clan Halls, Castles are working 100%

Classes are Balanced

 

No Giant Codex Mastery, only Giant Codex

Custom Certification Zone

NPC Info:

GM Shop

Clan Reputation Manager

Hitman Manager

Buffer

Raid Boss Spawn Informer

Vote reward Shop

PvP/PK Informer

AIO Services Manager

PvP Items Manager

Noblesse Manager

Anti-PK

Global Gatekeeper

 

Farm Zones Info:

Fantasy Island: Safe Zone ( Drop: Apiga & Adena )

Emerald Square: 85+ ( Drop: Apiga & Adena )

Anomic Foundry: 85+ ( Drop: Apiga & Adena )

Enchanted Megaliths: 85+ ( Drop: Gold Knight )

Hellbound Quarry: Party Farm

( Drop: Apiga & Adena & BEWS & BEAS & BEAA & BEAB )

Battered Lands: 85+ ( Drop: Attribute Stones)

 

Currency:

Apiga - Get items from GM Shop

Gold Knight - Get Rep/Eggs from Clan Manager

Vote Coin - Get RB Jwls/Attributes/Blessed/GC/Fame from Vote Manager

Posted

about 40 and today server is going to be added on topzone so 40 ppl when server no advertised are ok i think..opened 2 days ago

Posted

Server full of bugs... Gm/Admin not login to contact with them and never check forum...

Op duelists/tyrants... Insane stun land rate and time!

Posted

Server full of bugs... Gm/Admin not login to contact with them and never check forum...

Op duelists/tyrants... Insane stun land rate and time!

 

lol.. did you check the forum ? i answer every post. now the duelists/tyrants are not op ( after i rr ), insane stun lad ? is retail and you should have some jwls... and full of bugs ? hmm tell me some bugs.

Posted

lol.. did you check the forum ? i answer every post. now the duelists/tyrants are not op ( after i rr ), insane stun lad ? is retail and you should have some jwls... and full of bugs ? hmm tell me some bugs.

multiskill

Posted

after playing 1 day i can say it's a boring srv... you can get easy items but the farm areas are damn wrong... the safe zone it's the best from all of them, since the mobs in other zones drop 6 coins instead of 2 and they are a lot harder to kill... tanks rule in tvt cause of immortality, 100% stun chance and 100% hate chance.. and daggerists do a lot of dmg... and yes you can't find any GM on... some player farmed like 100 pvp kills on his bots and no one cared... it looks like a dead server already.

Posted

after playing 1 day i can say it's a boring srv... you can get easy items but the farm areas are damn wrong... the safe zone it's the best from all of them, since the mobs in other zones drop 6 coins instead of 2 and they are a lot harder to kill... tanks rule in tvt cause of immortality, 100% stun chance and 100% hate chance.. and daggerists do a lot of dmg... and yes you can't find any GM on... some player farmed like 100 pvp kills on his bots and no one cared... it looks like a dead server already.

Exactly as i said..

Posted

A lot of laggs(home machine), many standart bugs(probably admin noob), donations(nocomments), not so good server economy , farms - completly fail, standart TvT:/. This server dont have nothing new, original, its waste time:/

!!!Many downtimes(mother switch-off machine xD)!!!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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