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[HELP]L2J Hellbound Gameserver error


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Hello. I am trying to open an L2J Hellbound server.

I downloaded the packs from the nighty archive( l2j-version properties version=2340 builddate=20091228_1604, l2jdp-version properties version=4995 builddate=20080813_1453 ).

I did everything that they said in tutorials and i keep getting this error message in the Game Server Console.

 

problemip.png

 

I tried different java versions, different navicat versions and still get this.

 

The thing is, a few years ago i managed to get a L2J server running quite easily, but back then I didn't have a router, nor dynamic IP.

 

Now my internet connection is PPPoE with dynamic IP and I have a D-Link router. I tried to open the ports for login and game servers but I don't know exactly if i failed or not, I still get the same thing.

 

Maybe I did something stupid or forgot about editing something but i checked many times...

Here are my loginserver.properties and game.properties:

 

loginserver.properties

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jserver.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
 
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
 
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
 
# The port on which login will listen for GameServers
LoginPort=9014
 
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
 
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Security to leave this option as defalut (True)
ShowLicence = True
 
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=10
 
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
 
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
 
 
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
 
Debug = False
Assert = False
Developer = False
 
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
 
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50

 

server.properties

# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jserver.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
 
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=79.117.22.41
GameserverPort=7777
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=*
 
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=*
 
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
 
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server  if the requested id is allready reserved
AcceptAlternateID = false
 
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=root
MaximumDbConnections=100
 
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
 
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
 
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
 
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=1000
 
 
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 831
MaxProtocolRevision = 831

 

If any of you guys have any idea what must I do to solve this, please help me.  :(

2 answers to this question

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Posted

Change the loginserver.properties IP's to your WAN IP

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1 <-Change this to you WAN IP

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1 <-Change this to you WAN IP

 

Change the server.properties back to * instead of your IP.

 

# Bind ip of the gameserver, use * to bind on all available IPsGameserver
Hostname=79.117.22.41 <- Change this back to *
GameserverPort=7777

 

The problem is you are trying to use 127.0.0.1 too many times and it cannot assign it more than once.

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