1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact amount of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
bonkito
I want to make pvp reward system:
1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact amount of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
6 answers to this question
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