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Error! Ena help sta fast
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I think that solves the freeze thing, anyway great share!
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Introducing: Daily & Weekly Missions! I've released a major panel update with a new Missions system and expanded language support. Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions. The Roll page now shows the potential reward drops below the roll container. Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese. The Demo is now updated with the new features for you to try out!
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I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon. Regards. mmmmm L2Velmore ???? If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
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I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@ import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart; import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation; import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@ @Override public synchronized void doActiveIntention() { - doIdleIntention(); + prepareIntention(); + _currentIntention.updateAsActive(); + if (!getActor().isMoving()) + thinkIdle(); } @Override @@ -280,8 +284,9 @@ if (skill.isToggle()) { - getActor().getMove().stop(); getActor().getCast().doToggleCast(skill, target); + if (getActor().isMoving()) + getActor().broadcastPacket(new MoveToLocation(getActor())); } else { https://pastebin.com/twZujZ3Y
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Question
Mav3RiCk
----------------------------------------------------------------=( Database )=-
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ java.beans
.IntrospectionException: java.lang.reflect.InvocationTargetException [numThreads
AwaitingCheckoutDefaultUser] ]
Exception in thread "main" com.mysql.jdbc.exceptions.jdbc4.CommunicationsExcepti
on: Communications link failure
The last packet successfully received from the server was 1.329.571.775.305 mill
iseconds ago. The last packet sent successfully to the server was 0 millisecond
s ago.
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1
074)
at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2214)
at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:773)
at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:46)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:352)
at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java
:282)
at com.mchange.v2.c3p0.DriverManagerDataSource.getConnection(DriverManag
erDataSource.java:119)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:143)
at com.mchange.v2.c3p0.WrapperConnectionPoolDataSource.getPooledConnecti
on(WrapperConnectionPoolDataSource.java:132)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.initializeAu
tomaticTestTable(C3P0PooledConnectionPoolManager.java:772)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.createPooled
ConnectionPool(C3P0PooledConnectionPoolManager.java:696)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:257)
at com.mchange.v2.c3p0.impl.C3P0PooledConnectionPoolManager.getPool(C3P0
PooledConnectionPoolManager.java:271)
at com.mchange.v2.c3p0.impl.AbstractPoolBackedDataSource.getConnection(A
bstractPoolBackedDataSource.java:128)
at com.src.util.database.L2DatabaseFactory.<init>(L2DatabaseFactory.java
:73)
at com.src.util.database.L2DatabaseFactory.getInstance(L2DatabaseFactory
.java:163)
at com.src.gameserver.GameServer.loadDatabase(GameServer.java:305)
at com.src.gameserver.GameServer.main(GameServer.java:174)
Caused by: com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: Communicatio
ns link failure
The last packet successfully received from the server was 1.329.571.775.305 mill
iseconds ago. The last packet sent successfully to the server was 0 millisecond
s ago.
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at com.mysql.jdbc.Util.handleNewInstance(Util.java:406)
at com.mysql.jdbc.SQLError.createCommunicationsException(SQLError.java:1
074)
at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:341)
at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2137)
... 21 more
Caused by: java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at com.mysql.jdbc.StandardSocketFactory.connect(StandardSocketFactory.ja
va:253)
at com.mysql.jdbc.MysqlIO.<init>(MysqlIO.java:290)
... 22 more
Server terminated abnormaly
Server terminated
Restart® or Quit(q)
1 answer to this question
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