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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
Celebron
Thelo na kano mia zone peace zone dld na min bori o alos na varai ton alon player se ena meros , kai akrivos to antitheto.
Episis Thelo otan ksekinai enas player na vgeni se ena meros random dikomou Pou akrivos pigeneno kai vazo to id /loc gia na vgeni Client H5 Pack
31 answers to this question
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