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provlhma me quests & buffer


skroutz

Question

Δεν φορτωνει τα quests μαγκες και δν δουλευουν οι buffer λεει : Dont meet with criteria bla bla bla bla

Initializing QuestManager

Exception :

java.security.PrivilegedActionException: org.apache.bsf.BSFException: exception

from Jython:

Traceback (innermost last):

File "<string>", line 1, in ?

ImportError: no module named data

 

at java.security.AccessController.doPrivileged(Native Method)

at org.apache.bsf.BSFManager.exec(BSFManager.java:491)

at com.Flash.gameserver.model.quest.jython.QuestJython.init(QuestJython.

java:48)

at com.Flash.gameserver.instancemanager.QuestManager.load(QuestManager.j

ava:94)

at com.Flash.gameserver.instancemanager.QuestManager.getInstance(QuestMa

nager.java:42)

at com.Flash.gameserver.GameServer.<init>(GameServer.java:430)

at com.Flash.gameserver.GameServer.main(GameServer.java:720)

Caused by: org.apache.bsf.BSFException: exception from Jython:

Traceback (innermost last):

File "<string>", line 1, in ?

ImportError: no module named data

 

at org.apache.bsf.engines.jython.JythonEngine.exec(JythonEngine.java:146

)

at org.apache.bsf.BSFManager$6.run(BSFManager.java:493)

... 7 more

 

exception from Jython:

Traceback (innermost last):

File "<string>", line 1, in ?

ImportError: no module named data

: Traceback (innermost last):

File "<string>", line 1, in ?

ImportError: no module named data

Loaded: 0 quests

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Τώρα για τα quest δεν ξέρω καλύτερα να ρωτήσεις τον owner του project/pack. Για την buffer δεν έχεις βάλει σωστά τα imports.

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Δεν τα διαβαζει τα quest, δν υπαρχει κατι να κανω να τα διαβαζει ?? δλδ μπορω να κανω την buffer να δουλευει αν φτιαξω τα import Αν και δν ξερω πως γινετε :S οτι buffer και να βαλω αυτο λεει dont meet criteria :@

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δλδ μπορω να κανω την buffer να δουλευει αν φτιαξω τα import Αν και δν ξερω πως γινετε :S οτι buffer και να βαλω αυτο λεει dont meet criteria :@

 

http://maxcheaters.com/forum/index.php?topic=113154.0

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μπ@...το ιδιο ακριβως βγαινει και με τα import...Η buffer πιστευω πως δν προκειτε να φτιαχτει αν δν δουλεψει το questmanager :/

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import sys

from net.sf.l2sigmo.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from net.sf.l2sigmo.gameserver.datatables import SkillTable

from net.sf.l2sigmo       import L2DatabaseFactory

from net.sf.l2sigmo.gameserver.model.quest import State

from net.sf.l2sigmo.gameserver.model.quest import QuestState

from net.sf.l2sigmo.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[40002]

ADENA_ID=57

QuestId    = 9999

QuestName  = "NPCBuffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 1000  or st.getPlayer().getLevel() < 0 :

htmltext = "<html><head><body>You dont have enought Adena.</body></html>"

else:

st.takeItems(ADENA_ID,0)

st.getPlayer().setTarget(st.getPlayer())

 

#Wind Walk

if event == "1":

st.takeItems

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Acument

if event == "2":

st.takeItems

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Agility

if event == "3":

st.takeItems

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Berserker Spirit

if event == "4":

st.takeItems

SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

                        #Bless Shield

if event == "5":

st.takeItems

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Blessed Body

if event == "6":

st.takeItems

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Blessed Soul

        if event == "7":

st.takeItems

SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

st.setState(COMPLETED)

 

#Concentration

if event == "8":

st.takeItems

SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Death Whisper

if event == "9":

st.takeItems

SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Empower

if event == "10":

st.takeItems

SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Focus

if event == "11":

st.takeItems

SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Guidance

if event == "12":

st.takeItems

SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Haste

if event == "13":

st.takeItems

SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Magic Barrier

if event == "14":

st.takeItems

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Mental Shield

if event == "15":

st.takeItems

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Might

if event == "16":

st.takeItems

SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Resist Shock

if event == "17":

st.takeItems

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Shield

if event == "18":

st.takeItems

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Vampiric Rage

if event == "19":

st.takeItems

SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Aqua Guard

if event == "30":

st.takeItems

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

 

#Dance of Concentration

if event == "31":

st.takeItems

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Earth Guard

if event == "32":

st.takeItems

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Fire

if event == "33":

st.takeItems

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Fury

if event == "34":

st.takeItems

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Inspiration

if event == "35":

st.takeItems

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Light

if event == "36":

st.takeItems

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Mystic

if event == "37":

st.takeItems

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of Protection

if event == "38":

st.takeItems

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Siren's Dance

if event == "39":

st.takeItems

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Vampire

if event == "40":

st.takeItems

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Dance of the Warrior

if event == "41":

st.takeItems

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Champion

if event == "50":

st.takeItems

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Earth

if event == "51":

st.takeItems

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Flame Guard

if event == "52":

st.takeItems

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Hunter

if event == "53":

st.takeItems

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Invocation

if event == "54":

st.takeItems

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Life

if event == "55":

st.takeItems

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Meditation

if event == "56":

st.takeItems

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Renewal

if event == "57":

st.takeItems

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "58":

st.takeItems

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "59":

st.takeItems

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "60":

st.takeItems

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "61":

st.takeItems

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "62":

st.takeItems

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "63":

st.takeItems

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

return "4.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "64":

st.takeItems

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "65":

st.takeItems

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "66":

st.takeItems

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "67":

st.takeItems

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "68":

st.takeItems

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "69":

st.takeItems

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Cancellation

if event == "70":

st.takeItems

SkillTable.getInstance().getInfo(4094,12).getEffects(st.getPlayer(),st.getPlayer())

st.getPlayer().stopAllEffects()

return "1.htm"

st.setState(State.COMPLETED)

 

#MP-HP

if event == "71":

st.takeItems

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())

                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())

return "1.htm"

st.setState(COMPLETED)

 

        #Chant of Magnus

if event == "74":

st.takeItems

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

      #Wild Magic

if event == "75":

st.takeItems

SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

      #Nobless

if event == "500":

st.takeItems

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

     

#Fighter Buffs

if event == "76":

st.takeItems

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4354,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

return "6.htm"

st.setState(State.COMPLETED)

 

#Mage Buffs

if event == "77":

st.takeItems

SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4353,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4350,4).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

return "6.htm"

st.setState(State.COMPLETED)

 

 

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

  st = player.getQuestState(qn)

  htmltext = "<html><head><body>I have nothing to say to you</body></html>"

  st.setState(STARTED)

  return InitialHtml

 

QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

CREATED=State('Start',QUEST)

STARTED=State('Started',QUEST)

COMPLETED=State('Completed',QUEST)

 

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

Allaksa Pack kai dn mou leei gia quest manager doulevoun kanonika ta Quest...mono stis buffer mou to  vgazei auto exw dokimasei osa leei sto forum Ti allo na einai...Sigmo legete to pack :S

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    • i dont know why im the topic here if this is not even my patch, it seems you love me, even know my whole story... xd but good old times when we would EXCHANGE stuff betwen our selfs to make interfaces to our usage and likening... never talked to much with OMGz, but seems like a good guy   good old times when was all just having fun and editing stuff and playing, today is all about clout and money, i have that u dont hahahah   they will never come back..   i already left anything beside long time ago idk why think on me too much, just want to enjoy my free time to play some games and have fun.. but looks like somehow find a way to relate me to something, maybe you think on me to much idk, kinda weird.. unfortunately, you are looking at this code thinking that  "oh it has his name and abreviation, its from him" but i must say its not... i dont need to stay here saying that this and that happened, because i know very well that you know exactly what happened... peace for all PS: and.. my main language is pt br, not spanish like in the src...
    • Hi, i copy patch from L2acdc but have problem with 2 things... HP indicator, target animation... some1 know fix it ? i think need edit .dll files for it. Or its working it here in this patch ? thx    
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