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[HELP]Nonil'sGarden


Question

Posted

Χέρεται.

Θέλω να βάλω ένα penalty για 24 ώρες στο Nornil'sGarden.

Νομίζω πως το Crystal Cavern έχει τα restrictions... Που χρειάζομαι.

"Εκτός κ αν χρειάζομαι κάτι ακομα..."

//instance reenter time

//default:86400000ms

Long reentertime = InstanceManager.getInstance().getInstanceTime(partyMember.getObjectId(), INSTANCEID);

if (System.currentTimeMillis() < reentertime)

{

SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_MAY_NOT_REENTER_YET);

sm.addPcName(partyMember);

party.broadcastToPartyMembers(sm);

return false;

}

}

return true;

}

Μπορεί κάποιος να με καθοδηγήσει;

Για το που ακριβώς πρέπει να τοποθετήσω αυτά τα lines στον παρακάτω κώδικα;

 

 

 

Nornil'sGarden:

* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package instances.NornilsGarden;

import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.InstanceManager;
import com.l2jserver.gameserver.instancemanager.InstanceManager.InstanceWorld;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Party;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.Instance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;

/**
** @author Gnacik
**
** 2010-10-15 Based on official server Naia
*/
public class NornilsGarden extends Quest
{
private class NornilsWorld extends InstanceWorld
{
	public L2Npc first_npc = null;
	public boolean spawned_1 = false;
	public boolean spawned_2 = false;
	public boolean spawned_3 = false;
	public boolean spawned_4 = false;

	public NornilsWorld()
	{
	}
}

private static final String qn = "NornilsGarden";
private static final int INSTANCE_ID = 11;

private static final int DURATION_TIME = 70;
private static final int EMPTY_DESTROY_TIME = 5;

private static final int INSTANCE_LVL_MIN = 18;
private static final int INSTANCE_LVL_MAX = 22;

private static final int _garden_guard = 32330;

private static final int[] _final_gates = { 32260, 32261, 32262 };

private static final int[] SPAWN_PPL = { -111184, 74540, -12430 };
private static final int[] EXIT_PPL  = {  -74058, 52040,  -3680 };

private static final int[][] _auto_gates =
{
	{ 20110, 16200001 }, // Warriors gate
	{ 20111, 16200004 }, // Midway gate
	{ 20112, 16200013 }  // Gate
};

private static final L2Skill skill1 = SkillTable.getInstance().getInfo(4322, 1);
private static final L2Skill skill2 = SkillTable.getInstance().getInfo(4327, 1);
private static final L2Skill skill3 = SkillTable.getInstance().getInfo(4329, 1);
private static final L2Skill skill4 = SkillTable.getInstance().getInfo(4324, 1);

private static final int _herb_jar = 18478;

private static final int[][] _gatekeepers =
{
	{ 18352, 9703, 0 }, // Kamael Guard
	{ 18353, 9704, 0 }, // Guardian of Records
	{ 18354, 9705, 0 }, // Guardian of Observation
	{ 18355, 9706, 0 }, // Spicula's Guard
	{ 18356, 9707, 16200024 }, // Harkilgamed's Gatekeeper
	{ 18357, 9708, 16200025 }, // Rodenpicula's Gatekeeper
	{ 18358, 9713, 0 }, // Guardian of Secrets
	{ 18359, 9709, 16200023 }, // Arviterre's Guardian
	{ 18360, 9710, 0 }, // Katenar's Gatekeeper
	{ 18361, 9711, 0 }, // Guardian of Prediction
	{ 25528, 9712, 0 }  // Tiberias
};

private static final int[][] HP_HERBS_DROPLIST =
{
	// itemId, count, chance
	{ 8602, 1, 10 }, { 8601, 2, 40 }, { 8600, 3, 70 }
};

private static final int[][] _group_1 = 
{
	{ 18363, -109899, 74431, -12528, 16488 },
	{ 18483, -109701, 74501, -12528, 24576 },
	{ 18483, -109892, 74886, -12528,     0 },
	{ 18363, -109703, 74879, -12528, 49336 }

};

private static final int[][] _group_2 = 
{
	{ 18363, -110393, 78276, -12848, 49152 },
	{ 18363, -110561, 78276, -12848, 49152 },
	{ 18362, -110414, 78495, -12905, 48112 },
	{ 18362, -110545, 78489, -12903, 48939 },
	{ 18483, -110474, 78601, -12915, 49488 },
	{ 18362, -110474, 78884, -12915, 49338 },
	{ 18483, -110389, 79131, -12915, 48539 },
	{ 18483, -110551, 79134, -12915, 49151 }
};

private static final int[][] _group_3 =
{
	{ 18483, -107798, 80721, -12912, 0 },
	{ 18483, -107798, 80546, -12912, 0 },
	{ 18347, -108033, 80644, -12912, 0 },
	{ 18363, -108520, 80647, -12912, 0 },
	{ 18483, -108740, 80752, -12912, 0 },
	{ 18363, -109016, 80642, -12912, 0 },
	{ 18483, -108740, 80546, -12912, 0 }
};

private static final int[][] _group_4 =
{
	{ 18362, -110082, 83998, -12928, 0 },
	{ 18362, -110082, 84210, -12928, 0 },
	{ 18363, -109963, 84102, -12896, 0 },
	{ 18347, -109322, 84102, -12880, 0 },
	{ 18362, -109131, 84097, -12880, 0 },
	{ 18483, -108932, 84101, -12880, 0 },
	{ 18483, -109313, 84488, -12880, 0 },
	{ 18362, -109122, 84490, -12880, 0 },
	{ 18347, -108939, 84489, -12880, 0 }
};

private static final int[][] MP_HERBS_DROPLIST =
{
	// itemId, count, chance
	{ 8605, 1, 10 }, { 8604, 2, 40 }, { 8603, 3, 70 }
};

private static final void dropHerb(L2Npc mob, L2PcInstance player, int[][] drop)
{
	final int chance = Rnd.get(100);
	for (int i = 0; i < drop.length; i++)
	{
		if (chance < drop[i][2])
			((L2MonsterInstance)mob).dropItem(player, drop[i][0], drop[i][1]);
	}
}

private static final void removeBuffs(L2Character ch)
{
	for (L2Effect e : ch.getAllEffects())
	{
		if (e == null)
			continue;
		L2Skill skill = e.getSkill();
		if (skill.isDebuff() || skill.isStayAfterDeath())
			continue;
		e.exit();
	}
}

private static final void giveBuffs(L2Character ch)
{
	if(skill1 != null)
		skill1.getEffects(ch, ch);
	if(skill2 != null)
		skill2.getEffects(ch, ch);
	if(skill3 != null)
		skill3.getEffects(ch, ch);
	if(skill4 != null)
		skill4.getEffects(ch, ch);
}

private static final void teleportPlayer(L2PcInstance player, int[] coords, int instanceId)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
	{
		Quest q = QuestManager.getInstance().getQuest(qn);
		st = q.newQuestState(player);
	}		
	removeBuffs(player);
	giveBuffs(player);
	if (player.getPet() != null)
	{
		removeBuffs(player.getPet());
		giveBuffs(player.getPet());
	}
	player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
	player.setInstanceId(instanceId);
	player.teleToLocation(coords[0], coords[1], coords[2], true);
}

private void exitInstance(L2PcInstance player)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(player.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		world.allowed.remove(Integer.valueOf(player.getObjectId()));
		player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
		player.setInstanceId(0);
		player.teleToLocation(EXIT_PPL[0], EXIT_PPL[1], EXIT_PPL[2], true);
	}
}

private final synchronized String enterInstance(L2Npc npc, L2PcInstance player)
{
	InstanceWorld world = InstanceManager.getInstance().getPlayerWorld(player);
	if (world != null)
	{
		if (!(world instanceof NornilsWorld) || world.templateId != INSTANCE_ID)
		{
			player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ALREADY_ENTERED_ANOTHER_INSTANCE_CANT_ENTER));
			return null;
		}
		// check for level difference again on reenter
		if (player.getLevel() > INSTANCE_LVL_MAX || player.getLevel() < INSTANCE_LVL_MIN)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(player);
			player.sendPacket(sm);
			return null;
		}
		// check what instance still exist
		Instance inst = InstanceManager.getInstance().getInstance(world.instanceId);
		if (inst != null)
		{
			teleportPlayer(player, SPAWN_PPL , world.instanceId);
		}
		return null;
	}
	// Creating new instance
	else
	{
		String result = checkConditions(npc, player);
		if (!(result.equalsIgnoreCase("ok")))
			return result;

		final int instanceId = InstanceManager.getInstance().createDynamicInstance("NornilsGarden.xml");
		final Instance inst = InstanceManager.getInstance().getInstance(instanceId);

		inst.setName(InstanceManager.getInstance().getInstanceIdName(INSTANCE_ID));
		final int[] returnLoc = { player.getX(), player.getY(), player.getZ() };
		inst.setSpawnLoc(returnLoc);
		inst.setAllowSummon(false);
		inst.setDuration(DURATION_TIME * 60000);
		inst.setEmptyDestroyTime(EMPTY_DESTROY_TIME * 60000);			
		world = new NornilsWorld();
		world.instanceId = instanceId;
		world.templateId = INSTANCE_ID;
		InstanceManager.getInstance().addWorld(world);
		_log.info("Nornils Garden: started, Instance: " + instanceId + " created by player: " + player.getName());

		prepareInstance((NornilsWorld) world);

		// and finally teleport party into instance
		final L2Party party = player.getParty();
		if(party != null)
		{
			for (L2PcInstance partyMember : party.getPartyMembers())
			{
				world.allowed.add(partyMember.getObjectId());
				teleportPlayer(partyMember, SPAWN_PPL, instanceId);
			}
		}
		return null;
	}
}

private void prepareInstance(NornilsWorld world)
{
	world.first_npc = addSpawn(18362,-109702,74696,-12528, 49568, false, 0, false, world.instanceId);

	L2DoorInstance door = InstanceManager.getInstance().getInstance(world.instanceId).getDoor(16200010);
	if (door != null)
	{
		door.setTargetable(false);
		door.setMeshIndex(2);
	}
}

private void spawn1(L2Npc npc)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (npc.equals(world.first_npc) && !world.spawned_1)
		{
			world.spawned_1 = true;

			for (int mob[] : _group_1)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}
}

private void spawn2(L2Npc npc)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(npc.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_2)
		{
			world.spawned_2 = true;

			for (int mob[] : _group_2)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}
}

private void spawn3(L2Character cha)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_3)
		{
			world.spawned_3 = true;

			for (int mob[] : _group_3)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}		
}

private void spawn4(L2Character cha)
{
	InstanceWorld inst = InstanceManager.getInstance().getWorld(cha.getInstanceId());
	if (inst instanceof NornilsWorld)
	{
		NornilsWorld world = ((NornilsWorld) inst);
		if (!world.spawned_4)
		{
			world.spawned_4 = true;

			for (int mob[] : _group_4)
			{
				addSpawn(mob[0], mob[1], mob[2], mob[3], mob[4], false, 0, false, world.instanceId);
			}
		}
	}		
}

private void openDoor(QuestState st, L2PcInstance player, int doorId)
{
	st.unset("correct");		
	InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
	if (tmpworld instanceof NornilsWorld)
	{
		L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(doorId);
		if (door != null)
			door.openMe();
	}
}

private static final String checkConditions(L2Npc npc, L2PcInstance player)
{
	final L2Party party = player.getParty();		
	// player must be in party
	if (party == null)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_IN_PARTY_CANT_ENTER));
		return "32330-05.html";
	}
	// ...and be party leader
	if (party.getLeader() != player)
	{
		player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ONLY_PARTY_LEADER_CAN_ENTER));
		return "32330-08.html";
	}
	boolean _kamael = false;
	// for each party member
	for (L2PcInstance partyMember : party.getPartyMembers())
	{
		// player level must be in range
		if (partyMember.getLevel() > INSTANCE_LVL_MAX)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-06.html";
		}
		if (partyMember.getLevel() < INSTANCE_LVL_MIN)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-07.html";
		}
		if ( partyMember.getClassId().level() != 0)
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_LEVEL_REQUIREMENT_NOT_SUFFICIENT);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-06.html";
		}
		// player must be near party leader
		if (!partyMember.isInsideRadius(player, 500, true, true))
		{
			SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_IN_LOCATION_THAT_CANNOT_BE_ENTERED);
			sm.addPcName(partyMember);
			player.sendPacket(sm);
			return "32330-08.html";
		}
		if (partyMember.getRace().ordinal() == 5)
		{
			QuestState checkst = partyMember.getQuestState("179_IntoTheLargeCavern");
			if(checkst != null && checkst.getState() == State.STARTED)
			{
				_kamael = true;
			}
			else
			{
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_QUEST_REQUIREMENT_NOT_SUFFICIENT);
				sm.addPcName(partyMember);
				player.sendPacket(sm);
				return "32330-08.html";
			}
		}
	}
	if (!_kamael)
	{
		return "32330-08.html";
	}
	return "ok";
}

@Override
public String onEnterZone(L2Character character, L2ZoneType zone)
{
	if (character instanceof L2PcInstance
			&& !character.isDead()
			&& !character.isTeleporting()
			&& ((L2PcInstance)character).isOnline())
	{
		InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(character.getInstanceId());
		if (tmpworld instanceof NornilsWorld)
		{
			for (int _auto[] : _auto_gates)
			{
				if (zone.getId() == _auto[0])
				{
					L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_auto[1]);
					if (door != null)
						door.openMe();
				}
				if (zone.getId() == 20111)
					spawn3(character);
				else if(zone.getId() == 20112)
					spawn4(character);

			}
		}
	}
	return super.onEnterZone(character,zone);
}

@Override
public final String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	player.sendMessage("On Event");

	String htmltext = event;
	QuestState st = player.getQuestState(qn);
	if(st == null)
		return getNoQuestMsg(player);

	if(npc.getNpcId() == _garden_guard && event.equalsIgnoreCase("enter_instance"))
	{
		try
		{
			htmltext = enterInstance(npc, player);
		}
		catch (Exception e)
		{
		}
	}
	else if (npc.getNpcId() == 32258 && event.equalsIgnoreCase("exit"))
	{
		try
		{
			exitInstance(player);
		}
		catch (Exception e)
		{
		}
	}
	else if (Util.contains(_final_gates, npc.getNpcId()))
	{
		if(event.equalsIgnoreCase("32260-02.html") || event.equalsIgnoreCase("32261-02.html") || event.equalsIgnoreCase("32262-02.html"))
		{
			st.unset("correct");
		}
		else if(Util.isDigit(event))
		{
			int correct = st.getInt("correct");
			correct++;
			st.set("correct", String.valueOf(correct));
			htmltext = npc.getNpcId()+"-0"+String.valueOf(correct+2)+".html";
		}
		else if (event.equalsIgnoreCase("check"))
		{
			int correct = st.getInt("correct");
			if(npc.getNpcId() == 32260 && correct == 3)
				openDoor(st, player, 16200014);
			else if (npc.getNpcId() == 32261 && correct == 3)
				openDoor(st, player, 16200015);
			else if (npc.getNpcId() == 32262 && correct == 4)
				openDoor(st, player, 16200016);
			else
				return npc.getNpcId()+"-00.html";
		}
	}
	return htmltext;
}

@Override
public final String onTalk(L2Npc npc, L2PcInstance player)
{
	if (Util.contains(_final_gates, npc.getNpcId()))
	{
		QuestState cst = player.getQuestState("179_IntoTheLargeCavern");
		if (cst != null && cst.getState() == State.STARTED)
		{
			return npc.getNpcId()+"-01.html";
		}
		else
			return getNoQuestMsg(player);
	}

	return null;
}

@Override
public final String onFirstTalk (L2Npc npc, L2PcInstance player)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
	{
		Quest q = QuestManager.getInstance().getQuest(qn);
		st = q.newQuestState(player);
	}
	return npc.getNpcId()+".html";
}

@Override
public final String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
	if (npc.getNpcId() == _herb_jar && !npc.isDead())
	{
		dropHerb(npc, attacker, HP_HERBS_DROPLIST);
		dropHerb(npc, attacker, MP_HERBS_DROPLIST);
		npc.doDie(attacker);			
	}
	else if (npc.getNpcId() == 18362 && npc.getInstanceId() > 0)
	{
		spawn1(npc);
	}
	return null;
}

@Override
public final String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
	QuestState st = player.getQuestState(qn);
	if (st == null)
		return null;

	for (int _gk[] : _gatekeepers)
	{
		if (npc.getNpcId() == _gk[0])
		{
			// Drop key
			((L2MonsterInstance)npc).dropItem(player, _gk[1], 1);

			// Check if gatekeeper should open bridge, and open it
			if (_gk[2] > 0)
			{
				InstanceWorld tmpworld = InstanceManager.getInstance().getWorld(player.getInstanceId());
				if (tmpworld instanceof NornilsWorld)
				{
					L2DoorInstance door = InstanceManager.getInstance().getInstance(tmpworld.instanceId).getDoor(_gk[2]);
					if (door != null)
					{
						door.openMe();
						door.sendInfo(player);
					}
				}
			}
		}
		if(npc.getNpcId() == 18355)
			spawn2(npc);
	}
	return super.onKill(npc, player, isPet);
}

public NornilsGarden(int questId, String name, String descr)
{
	super(questId, name, descr);

	addStartNpc(_garden_guard);
	addFirstTalkId(_garden_guard);
	addTalkId(_garden_guard);

	for(int i[] : _gatekeepers)
		addKillId(i[0]);
	for(int i[] : _auto_gates)
		addEnterZoneId(i[0]);
	for(int i : _final_gates)
		addTalkId(i);

	addAttackId(_herb_jar);
	addAttackId(18362); // first garden guard
}

public static void main(String[] args)
{
	new NornilsGarden(-1, qn, "instances");
}
}

+τα lines που πείρα απο το Crystal Caverns πρέπει να είναι σε Boolean αν δεν κάνω λάθος

ενώ τα checkConditions του Nornil'sGarden είναι σε String από ότι κατάλαβα.

 

Ευχαριστώ για τον χρόνο σας.

 

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    • We are delighted to announce our partnership with the leading resource, Active Anticheat, specializing in protection against bot programs, clickers, and additional modules for the game client that enhance the experience for both you and the players!   When you purchase Active Anticheat for our product, you will also receive a $50 discount.   Here's a brief overview of the features of Active Anticheat: Best protection against bots, including private and premium versions. Window limitation. HWID spoofing protection. Virtual machine protection. File hash protection for client files, preventing players from modifying them (e.g., interface files). Encryption of any game files. Integration with Discord to attract new players! Additional plugins: - Window with saved player logins/passwords. Players no longer need to enter them every time! - HWID sending to the game server. - Game window optimizer for quick switching. - Background FPS adjustment. - Window name customization in the format "%character_name% - %server_name%". - Ctrl+C/V permission. - Login and password saving (for Interlude -> High Five). - Launching the browser via server packets. - Launching interface events via server packets. - Interlude: fixing a known game bug (History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop). - Interlude: debuff feature. 9) All of this is available without modifying the game server code (some plugins may require minor changes). Take note of newest plugin, which is highly useful: Guides section
    • The Lucera2 Multiprotocol is an advanced server branch for Lineage 2 that enables seamless support for multiple client versions on a single server instance. This allows players to connect and play using either the legacy (old) client or the newer Classic client simultaneously, without any compatibility issues or loss of functionality. Key Benefits Dual Client Support: Both the old Interlude client and Classic: Secret of Empire 2.6 client can run concurrently on the same server. All features from the Classic client (e.g., enhanced UI, new mechanics) remain fully available, while the old client retains its alternative features (e.g., simplified interfaces for lower-end hardware). Expanded Player Base: Ideal for regions with limited access to modern gaming setups, as it accommodates a wider range of devices and preferences, merging Legacy and Classic communities into one forum section for unified discussions. No Functionality Gaps: Extensive testing ensures zero disruptions—players on either client experience complete game integrity, including quests, PvP, raids, and custom Lucera2 subsystems. You can fully test and explore all aspects of Multiprotocol on the dedicated Test Server. Supported Protocols C6 (Old Client): Protocol versions 740–770. Classic Client (Secret of Empire 2.6): Protocol versions 166–192.
    • Connect to the server you need to >>>download<<< game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address classic.lucera2.com if you already have a game client Download updated patch All major/minor subsystems operate in a proper view. Absolutely ready to combat the server.
    • Connect to the server you need to >>>download<<< a game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address auth.lucera2.com All major/minor subsystems operate in a proper view. Absolutely ready to combat the server. From what remains - to sharpen the skills, which will be ready within a week (on the classic client it is not at all)
    • in terms of "Java" even this comment can be copied and presented as l2gold related pack   in terms of "l2off" real l2gold copies very few, actual live servers can be counted in 1 hand   Q:Why is it that no one can gather a team of at least 10 people because you need 10 experienced people, each has their own life, commitments and finally different views of how that server should actually work because all of them would expect something ($$$$) in return for their suposed involvement and such projects dont even go out of development.   ps let me know who you would trust to do this i dare you name 3 only people not 10.     finally i keep the copyrights for this post from becoming an l2gold server  
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