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Posted

Loipon Paidia Eimai Newbie Kai dn 3erw Ama exei ginei Post xana afto to topic alla ama ginei peite to Mou na to svusw !

Loipon 3ekiname !

sunithos Pianei Se RB kai se Mobs me Poly HP ! se Xaraktires Ligo Duskolo Gt  Vgazoun Ligo Life kai dn prolavenete Analoga me ton server !

Patame CTRL + Attack (f1 Sunithos ) kai KAthos varame Kapoio Mob I kapoion Kratame Patimeno to CRTL kai to attack kai clickaroume sunexomena Sta podia tou Xaraktira mas  Me afton ton Tropo O char Arxizei na varaei Poly Poio Grigora kai to attack speed dn fenete sta statistika apla Varaei peripou 3-4 fores pio fast Alla Na thumaste Sunexomena Kai Grigora Click sta podia tou Xaraktira sas kai Etc Apoktaei trelo Attack Speed Dokimaseno Se L2Mafia kai L2Family interlude Server Kai Dn pistevw Na pianei Se alla clients ;) Elpizw na voithisa :D

  • 1 month later...
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  • 7 months later...
Posted

auto dn einai bug,sigoura 8a to exete di se kanena custom server me 2000-3000 atk.speed k tetia p kani to moved char apo to speed p exi k sas fenete oti af3anete..

Posted

auto dn einai bug,sigoura 8a to exete di se kanena custom server me 2000-3000 atk.speed k tetia p kani to moved char apo to speed p exi k sas fenete oti af3anete..

 

Kai ego kati tetio pisteuw oti pezei. xaxa

  • 5 weeks later...
Posted

auto dn einai bug,sigoura 8a to exete di se kanena custom server me 2000-3000 atk.speed k tetia p kani to moved char apo to speed p exi k sas fenete oti af3anete..

  • 11 months later...

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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