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I have a system where Accounts are saved on login screen for fast login. I am playing a server where this feature is not on the logic screen. How I can try to add this feature to the system?
I don't know what files I would have to touch.
Thanks!!
Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
Celebron
How can add this in my server.
Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java (revision 7732)
+++ data/scripts/handlers/MasterHandler.java (working copy)
@@ -245,6 +245,7 @@
import handlers.voicedcommandhandlers.Debug;
import handlers.voicedcommandhandlers.Lang;
import handlers.voicedcommandhandlers.TvTVoicedInfo;
+import handlers.voicedcommandhandlers.VisualArmor;
import handlers.voicedcommandhandlers.Wedding;
import handlers.voicedcommandhandlers.stats;
@@ -550,6 +551,8 @@
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Lang());
if (Config.L2JMOD_DEBUG_VOICE_COMMAND)
VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Debug());
+
+ VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new VisualArmor());
_log.config("Loaded " + VoicedCommandHandler.getInstance().size() + " VoicedHandlers");
}
Index: data/scripts/handlers/voicedcommandhandlers/VisualArmor.java
===================================================================
--- data/scripts/handlers/voicedcommandhandlers/VisualArmor.java (revision 0)
+++ data/scripts/handlers/voicedcommandhandlers/VisualArmor.java (revision 0)
@@ -0,0 +1,65 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package handlers.voicedcommandhandlers;
+
+import com.l2jserver.extensions.VisualArmorController;
+import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
+
+public class VisualArmor implements IVoicedCommandHandler
+{
+ private static final String[] VOICED_COMMANDS =
+ {
+ "dressme", "dressMe", "DressMe", "cloakOn", "cloakOff"
+ };
+
+
+ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
+ {
+ if(command.contains("cloakOn"))
+ {
+ activeChar.visualArmor.weaponLRHANDId =0;
+ InventoryUpdate iu = new InventoryUpdate();
+ activeChar.sendPacket(iu);
+ activeChar.broadcastUserInfo();
+ InventoryUpdate iu2 = new InventoryUpdate();
+ activeChar.sendPacket(iu2);
+ activeChar.broadcastUserInfo();
+ activeChar.sendMessage("Cloak enabled.");
+ }
+ else if(command.contains("cloakOff"))
+ {
+ activeChar.visualArmor.weaponLRHANDId =1;
+ InventoryUpdate iu = new InventoryUpdate();
+ activeChar.sendPacket(iu);
+ activeChar.broadcastUserInfo();
+ InventoryUpdate iu2 = new InventoryUpdate();
+ activeChar.sendPacket(iu2);
+ activeChar.broadcastUserInfo();
+ activeChar.sendMessage("Cloak disabled.");
+ }
+ else
+ VisualArmorController.dressMe(activeChar);
+
+ return true;
+ }
+
+
+ public String[] getVoicedCommandList()
+ {
+ return VOICED_COMMANDS;
+ }
+}
\ No newline at end of file
Master Handler..
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