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Posted

i ve been trying to add a helmet present in hi5 and godess to freya, but even if i fix it in hairaccesoryloc.grp to fit good, when the character moves, the helmet remains behind, and when it stops it comes back to his head.

 

what is controling this accesorie cap movement? how can i fix it?>

 

here are images to see what i mt alking about

http://imageshack.us/g/101/shot00001fm.png/

 

this is the item code i m trying to implement

 

 

i tried using this in freya, http://maxcheaters.com/forum/index.php?topic=218129.0  . but i cant even see the thing, no use.

 

so what the hell is making this helmet so different from others?

 

item code

1 21126 3 1 4 3 0 Branch2.mfighter_br_close_helmet_m00 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 0 0 0 1 0 0 BranchSys2.icon.br_close_helmet_i00 -1 10 13 0 0 0 1 10 1 Branch2.mfighter_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.ffighter_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdarkelf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdarkelf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdwarf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdwarf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.melf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.felf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mmagic_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fmagic_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.morc_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.forc_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mshaman_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fshaman_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mkamael_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fkamael_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255
Posted

hairaccessory? why hair, is not used when want add a helmet, you only need use armorgrp lines not hairaccessory, and anyway the object need be maked with OUAKX tool not with L2TOOL.

Posted

hairaccessory? why hair, is not used when want add a helmet, you only need use armorgrp lines not hairaccessory, and anyway the object need be maked with OUAKX tool not with L2TOOL.

 

critical, just take out goddess textures and animations, and use it in freya, see how this helm accesory is different from all others, it has animation and moves behind character.

 

hairaccesoryloc can put it in place, but it always stays behind because it has some sort of animations.

 

i tried to replace another armor accesory, zaken s hat with textures and animation from closed cap (this one) and still it has animation.

 

i think this helmet is completly diff from all just dont know what controls it s movement

Posted

critical, just take out goddess textures and animations, and use it in freya, see how this helm accesory is different from all others, it has animation and moves behind character.

 

hairaccesoryloc can put it in place, but it always stays behind because it has some sort of animations.

 

i tried to replace another armor accesory, zaken s hat with textures and animation from closed cap (this one) and still it has animation.

 

i think this helmet is completly diff from all just dont know what controls it s movement

sorry but all this time. helmets I do before always do with armorgrp lines, sample lines used Party Mask is 5808, you try make this helmet with this your problem solved.
Posted

ok here it is, still it s the same, when u equip this headgear,wrong position + when your character moves, the headgear stays behind and moves after.

 

looK:

http://imageshack.us/g/833/shot01036.png/

 

 

here are the codes

 

final code replaced default with helmet animation and textures ,just copy paste into ur freya armorgrp and see for yourself

1	5808	0	3	5	0	0	Branch2.mfighter_br_close_helmet_m003			BranchSys2.HairAcc2.br_close_helmet_t00				0	0	0	0	0	1	0	0	BranchSys2.icon.br_close_helmet_i00					-1	10	13	0	0	0		1		25	1	Branch2.mfighter_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.ffighter_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mdarkelf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fdarkelf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mdwarf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fdwarf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.melf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.felf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mmagic_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fmagic_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.morc_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.forc_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mshaman_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fshaman_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mkamael_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00					1		0	255																1								1	Branch2.fkamael_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00					1		0	255																1								1	Branch2.mfighter_br_close_helmet_m003	1	BranchSys2.HairAcc2.br_close_helmet_t00		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0	0

 

original party mask

 

original headgear (god)

1	21127	3	1	4	3	0	Branch2.mfighter_br_close_helmet_m003			BranchSys2.HairAcc2.br_close_helmet_t00				0	0	0	0	0	1	0	0	BranchSys2.icon.br_close_helmet_i00					-1	10	13	0	0	0		1	0	0		10	1	Branch2.mfighter_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.ffighter_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mdarkelf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fdarkelf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mdwarf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fdwarf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.melf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.felf_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mmagic_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fmagic_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.morc_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.forc_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mshaman_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.fshaman_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00				1		0	255																1								1	Branch2.mkamael_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00					1		0	255																1								1	Branch2.fkamael_br_close_helmet_m003				1	BranchSys2.HairAcc2.br_close_helmet_t00					1		0	255																1								1	Branch2.mfighter_br_close_helmet_m003	1	BranchSys2.HairAcc2.br_close_helmet_t00		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_leather		1	0	0	0	0	0

original party mask (freya)

1	5808	0	3	5	0	0	Dropitems.drop_MFighter_PartyMask_m000_a			LineageAccessoryTex.partymask_t00				0	0	0	0	0	1	0	0	icon.etc_party_mask_i00					-1	10	13	0	0	0		1		25	1	LineageAccessory.Mfighter_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Ffighter_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Mdarkelf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Fdarkelf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Mdwarf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Fdwarf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Melf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Felf_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Mmagic_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Fmagic_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Morc_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Forc_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Mshaman_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.Fshaman_partymask_m000_a				1	LineageAccessoryTex.partymask_t00				1		0	255																1								1	LineageAccessory.mkamael_partymask_m000_a				1	LineageAccessoryTex.partymask_t00					1		0	255																1								1	LineageAccessory.fkamael_partymask_m000_a				1	LineageAccessoryTex.partymask_t00					1		0	255																1								1	LineageAccessory.Mfighter_partymask_m000_a	1	LineageAccessoryTex.partymask_t00		0				0			LineageEffect.p_u002_a	1					ItemSound.itemdrop_armor_glove	ItemSound.itemequip_armor_cloak	1	0	0	0	0	0	0	0	0

 

 

Posted

you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head

Posted

you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head

 

damn it... i dont have 3dsmax at all, never worked on it,quakx ...pff... damn it :((( at least now i know why it wont work...

 

is it difficult? any way u could help me with it... i guess you are pro in them..

Posted

god damn it, i use umodel exporter, i want to export the animations and try to  open them in unreal editor sinc ei dont have 3ds max nor ouviewer and cant find, but it just wont export branch2.ukx only incon.utx

 

http://www.progamercity.net/lineage-guides/1491-guide-unreal-model-viewer-how-get-textures-package-utx-ukx.html

 

this is the tutorial i used, all works nice with icons, but when i replace with branch2.ukx nothing happens, if i drag it to exe i can view, but wont export.

 

umodel -export -all branch2.ukx

 

anyways, please do this for me, iwould be gratefull if you could send me the damned fixed animantion files.

Posted

wrong position + when your character moves

 

It is because you have target on you, if cancel target on you all will be ok,I have the same problem,but only when I use Horse,and when horse was running,helmet was behind of me,when i cancel target on me it all became ok

Posted

you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head

Hey, do you can make mini guide how to find the correct axis on 3D Studio ? -)

Posted

Hey, do you can make mini guide how to find the correct axis on 3D Studio ? -)

just move object and go to game for see where is it, and just move axis, need be moved to xyz coordinates, is not any guide about that xD
Posted

just move object and go to game for see where is it, and just move axis, need be moved to xyz coordinates, is not any guide about that xD

Huh ;D For me, it seems impossible, with the armor needed to do as well ? Difficult to put on dynasty armor shoulders ? (I mean on chest put shoulders) -)

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User-Generated Content Όλο το περιεχόμενο που δημοσιεύεται στο forum δημιουργείται από τους χρήστες. Οι χρήστες φέρουν την αποκλειστική ευθύνη για τα δεδομένα που επιλέγουν να δημοσιεύσουν. 4. Cookies Το forum χρησιμοποιεί cookies μόνο για: Διατήρηση σύνδεσης χρήστη Βασική λειτουργικότητα Ασφάλεια Δεν χρησιμοποιούνται cookies για διαφημιστική παρακολούθηση τρίτων. 5. AI & Αυτοματοποιημένη Επεξεργασία Το forum ενδέχεται να χρησιμοποιεί αυτοματοποιημένα ή AI-based εργαλεία για: Ανίχνευση spam Εντοπισμό παραβιάσεων κανόνων ή παράνομου περιεχομένου ➡️ Οι αποφάσεις επιβολής λαμβάνονται πάντα από άνθρωπο. 6. Κοινοποίηση Δεδομένων Τα προσωπικά δεδομένα: Δεν πωλούνται Δεν διαμοιράζονται με τρίτους Εξαίρεση υπάρχει μόνο εφόσον απαιτείται από τον νόμο ή αρμόδιες αρχές. 7. Δικαιώματα Χρηστών (GDPR) Οι χρήστες έχουν δικαίωμα: Πρόσβασης στα δεδομένα τους Διόρθωσης ή διαγραφής Περιορισμού επεξεργασίας Υποβολής αιτήματος διαγραφής λογαριασμού 8. Ασφάλεια Δεδομένων Λαμβάνονται εύλογα τεχνικά και οργανωτικά μέτρα για την προστασία των δεδομένων, ωστόσο καμία πλατφόρμα δεν είναι απολύτως ασφαλής. 9. Τροποποιήσεις Η παρούσα πολιτική μπορεί να τροποποιηθεί χωρίς προηγούμενη ειδοποίηση. Η συνέχιση χρήσης του forum συνιστά αποδοχή των αλλαγών. ✅ Σημείωση Οποιοδήποτε παράνομο περιεχόμενο δεν επιτρέπεται πουθενά στο forum, ανεξαρτήτως ρόλου, πρόσβασης ή status (VIP / Donator / Staff). 📌 FORUM RULES (English – Legal Compliant) By accessing or using this forum, you agree to comply with the following rules. Violations may result in warnings, restrictions, or permanent account termination. 1. Spam & Abuse Spam is strictly prohibited. One-word, low-effort, off-topic, or consecutive posts are not allowed. Bumping is allowed only in the Marketplace, once every 24 hours. Replying to topics older than 6 months is not permitted. Posts such as “wrong section”, “request lock”, etc. are not allowed — use the Report Section instead. 2. 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The forum reserves the right to suspend or delete accounts immediately. 10. Respect Toward Staff Disrespect, threats, or harassment toward moderators or administrators will not be tolerated. Use the Report Section to address issues. ⚖️ LEGAL POLICY (English – Strict Compliance) This policy defines the legal framework governing forum operation. 1. User-Generated Content & Liability All content is created by users. The forum and its staff are not legally responsible for user-generated content. Reasonable efforts are made to monitor, review, and remove unlawful material. 2. Legal Compliance Content that violates: Local, national, or international laws Intellectual property rights Terms of third-party services is strictly prohibited. 3. DMCA – Copyright Policy The forum complies fully with the Digital Millennium Copyright Act (DMCA). Valid takedown requests result in prompt content removal. Repeat copyright offenders will be permanently banned. 4. 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PRIVACY POLICY – English Version This Privacy Policy explains how the forum collects, uses, and protects user data, in accordance with the General Data Protection Regulation (GDPR – EU 2016/679). 1. Data Collection The forum may collect the following data: Username Email address IP address Login timestamps User-generated content (posts, topics, private messages) No sensitive personal data is intentionally collected. 2. Use of Data Data is used solely for: Forum operation and security Account management Improving user experience Preventing abuse, fraud, or illegal activity Legal and regulatory compliance 3. User-Generated Content All content posted on the forum is created by users. Users are solely responsible for any personal data they choose to publish. 4. Cookies Cookies are used only for: Session management Essential functionality Security purposes No third-party advertising or tracking cookies are used. 5. AI & Automated Processing The forum may use automated or AI-assisted tools to: Detect spam Identify rule violations or illegal content ➡️ All enforcement decisions are subject to human review. 6. Data Sharing Personal data is: Not sold Not shared with third parties Except where required by law or competent authorities. 7. User Rights (GDPR) Users have the right to: Access their personal data Request correction or deletion Request restriction of processing Request account deletion 8. Data Security Reasonable technical and organizational measures are implemented to protect data. However, no online platform can guarantee absolute security. 9. Policy Updates This policy may be updated at any time without prior notice. Continued use of the forum constitutes acceptance of the updated policy. ✅ Final Note If you have concerns regarding privacy or data protection, please contact the forum administration. ✅ Important Notice Illegal content is not allowed anywhere on the forum, regardless of user role, status, or access level.
    • Hello everyone, This topic has been created to report any content that is considered illegal under applicable law or in violation of the forum rules. This includes, but is not limited to: Illegal software (pirated, cracked, or unauthorized software) Copyright-infringing material Malware, viruses, or any harmful code Scams, fraud, phishing attempts, or impersonation Illegal banking or financial services Money laundering activities or related instructions Any other illegal, unethical, or rule-violating activity — you name it If you encounter any such content, please report it here so it can be reviewed and removed promptly. Legal Disclaimer All content published on this forum is created and posted by its users. The forum administration does not take responsibility for user-generated content. However, we make every reasonable effort to monitor, review, remove, and maintain the forum by deleting illegal or rule-violating content as soon as it is reported or identified. By using this forum, you acknowledge and agree to these terms.     Moderator Notice We would like to inform all users that we are currently developing a custom AI-powered API tool that will assist our moderation team in scanning the forum database for illegal or rule-violating activity. This system will be used strictly as a support tool to help identify potentially problematic content, which will then be reviewed by human moderators before any action is taken. The goal is to improve forum safety, compliance, and response time while maintaining fairness and transparency. 🚧 Coming soon — more details will be shared once the system is ready. Thank you for your cooperation and for helping us keep the forum clean and lawful.
    • Reporting Illegal or Rule-Violating Content (post here)
    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw   (Post merged)   This client is missing SysTextures L2Font.utx and causes tutorial images to be black, download it here if you want to fix it: https://mega.nz/file/0B91WBiI#uJQqHDx4sSxocbYpxL3Sz4VKFulf95NS-sPDKvROB18
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